Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Nihon Silk, scenario #1: Manado: Getting Their Feet Wet
Author JayTownsend
Method Solo
Victor Netherlands
Play Date 2011-08-26
Language English
Scenario NiSi001

Posting #1

*In this scenario, the Japanese only have 12 turns to try to capture the Dutch airfield Langoan and eliminate as many steps as possible, in fact both sides have the same objectives, so this should be interesting and fast. Also, this scenario has Naval Japanese Paratroopers.

*The Japanese faired pretty well with drop zone landing, yes there are a few disrupt or demoralized units and there is certainly some scattered units but compared to other drops I have had, this one isn’t too bad. Also 3 units and one leader are delayed a few turns, and two units and one leader landed off board so they will arrive later as well. The Dutch have a nasty entrenchment adjacent to the airfield with most of their forces dug-in around and a few Infantry units and an Armored Car unit (Overvalwagen) in reserve in the near by town.

*The Japanese don’t have too much time to play around with, so they must get organized fast and when should I commit the Dutch from the town or should they just go attack the scatter Japanese units to keep them from getting to the airfield? This should be fun.

Posting #2

*In this scenario, the Dutch proved a hard nut to crack but they didn’t crack. The Entrenchment & dug-in units surrounding the airfield with the backup units in the town north of the airfield hitting the Japanese at just the right time, helped blunt the Japanese. The Japanese will need help from the seaborne 1st SNLF to win the airfield this time. The Dutch win a Minor victory with a 3 point lead, mostly because they controlled the airfield, as believe it or not the steps eliminated were even at three each.

*The Japanese just could never pull it all together in the 12 turn time period and the entrenchment just kept pouring the fire out on the exposed Japanese Paratroopers. The Dutch almost paid the price earlier, losing a step of AC’s to the Japanese 37mm AT gun but pulled that unit back to the airfield. An Interesting scenario for both sides to try.

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