Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Missing the train at Montebourg
Author rerathbun
Method Solo
Victor Germany
Play Date 2011-05-27
Language English
Scenario AirI015

The Germans set up first, in and around the victory hexes. The Americans enter and move slowly through the bocage. Not much action in the first few turns as the two sides remain hidden from each other among the hedgerows. The Germans do move their sergeant up to spot for artillery, but the Americans drive him away before taking any casualties.

The Americans set up two hexes from the northernmost objective hex and attempt to soften up the German position with their superior artillery and direct fire. Unfortunately for them, a combination of good German and poor American die rolling whittles down the attackers more than the defenders. The Americans do move up and capture one defended hex through assault, but lose nine steps in the process (the Germans lose seven), and the victory goes to the Wehrmacht.

One of the better scenarios from the original Airborne. I will have to play this again to see if the Americans can do better with better dice.

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