Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
Alaska's War #6 Excess Casulties or Muskeg Madness
Author PatC
Method Solo
Victor Japan
Play Date 2011-04-23
Language English
Scenario AlWa006

The Axix were dumbfounded when they read the victory conditions and looked at the board for this scenario. They promptly set up on bd 4 in hex 1318 with the mortar platoon dug in with infantry support. The rest of the Axis force were dug in around the mortar position. The allies then spent 30 turns advancing on the axis positions failing a few activations along the way. The game ended with the Allies still a number of hexes away from axis positions with no contact made. This allowed the axis to claim victory because there was no five hex wide corridor from west to east that was not under axis direct or BOMBARDMENT fire. Axis win. The playtester must have suffered from muskeg madness when playtesting this scenario, not to mention the designer. This is a ailment common to players of Alaska's war. A certain numbness sets in after about three scenarios.

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