Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Airborne Scenario 7 Focarville or Deadman's Corner
Author PatC
Method Solo
Victor Germany
Play Date 2011-02-14
Language English
Scenario AirI007

The setup is restricted for both sides. The Allies enter at 0106. Axis strongpoints are in hexes 0509 and 0803. The Allies get the iniative by one but fail their activation roll. The Axis enters and moves on hex 0803 from the North edge. At 0515 the Allies assault hex 0509 and discover that the strongpoint is unoccupied. Meanwhile the Axis enter hex 0503 with 2 platoons of Gren. Thereafter the Allies could do nothing. They were too weak to assault a victory hex and being adjecent to the Axis units in a town hex they were getting blasted. By 0745 it was all over. The Allies has lost 2 steps and had only 3 steps left. The Axis had 2 platoons in 0604 and 1 platoon of HMG backed up with an 81mm mortar platoon in hex 0803. the Allies were too weak to attack further and could not stop the Axis from occuping hex 0509. Axis victory. The only way for the Allies to win this scenario is to cheat.

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