Panzer Grenadier Battles on May 29th:
Alaska's War #9 - Yamasaki's Attack Last Days of May #9 - Great Caesar's Ghost
Desert Rats #47 - Khamsin Road to Dunkirk #33 - Yser Line
Fall of France 1 #42 - Iron Fist Road to Dunkirk #34 - Costly Rearguard
Last Days of May #4 - La Vieille Garde Road to Dunkirk #35 - Most Unpleasant
Last Days of May #8 - Rendering Unto Caesar
Historic Result - Slovaks No Match for the Soviets
Author treadasaurusrex (Soviet Union)
Method VASSAL
Victor Soviet Union
Participants Tankodactyl
Play Date 2024-04-17
Language English
Scenario SlvW001

A too-long scenario, in need of a rewrite.

Took the Soviets in this 5-session play through of a not very interesting, probably not play tested scenario. Tankodactyl handled the Slovak Horde with their tanks in what should have been a relatively balanced scenario. The Russians had all the luck drawing leaders. We used the FOW, extended assault and excess initiative optional rules. Plus, we used these 2 house rules: 1) Road Movement for Mechanized & Foot Units All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Standardized Movement for Mechanized Units All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes. We liked using these 2 house rules which added materially to ease of play, fun & simplicity., more than making top for the wretched, defense-favoring, FOW rule

Pretty straight forward & slightly boring battle. Slovakian luck helped make the first 6 game turns somewhat exciting, and then the massacre of the tanks & Solvak leaders began. The Slovaks never really recovered after the senior leader decapitation during game turn 10, and the Bolsheviks entranced the PG fates beginning in game turn 15 with far better than average moral recovery, initiative, close assault and adjacent-hex firefight results..

I give this doggish historical simulation a 2, since it was fun to play with a daring opponent. Save this one for SOLO play, or drop about 6 game turns if playing it in SHARED mode.

1 Comment
2024-04-17 16:03

Concur with the T-rex, although I liked this scenario better than he did, after all I had tanks!

Bad unit morale and poor leaders really hurt the Slovakian side in this fight, that mirrored what happened historically. Still, I think that with better luck, a shorter length, and a victory condition rewrite, this could have ended in a draw or a minor Slovak win.

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