Panzer Grenadier Battles on May 15th:
Afrika Korps #30 - Operation BREVITY: The Scots Guards Fall of France 1 #20 - Early Montcornet
Afrika Korps #31 - Operation BREVITY: The Rifle Brigade Fall of France 1 #21 - Red Dusk
Afrika Korps #45 - Operation BREVITY: Fort Capuzzo Fall of France 1 #22 - Furia Francese!
Afrika Korps #46 - Operation BREVITY: Sidi Azeiz First Axis #19 - Korbela's Tank
Cassino '44 #27 - Hitting the Road Fall of France 2 #19 - Early Morning at Stonne
Cassino '44 #28 - Pignataro Fall of France 2 #20 - Aryan Panic
Division Marocaine #1 - 1940: Fall of France Scenario 18: The Iron Line: South Fall of France 2 #25 - Early Montcornet
Division Marocaine #2 - 1940: Fall of France Scenario 21: Red Dusk Road to Dunkirk #4 - The First Victoria Cross
Division Marocaine #3 - 1940: Fall of France Scenario 22: Furia Francese! Road to Dunkirk #5 - Taking Opportunity
Germany's Colonial Empire #2 - Counter Attack Slovakia’s War #13 - Korbela's Tank
Fall of France 1 #16 - Early Morning at Stonne Swallows of Death #3 - Sart-Ernage Farm
Fall of France 1 #17 - Piercing the Iron Line Swallows of Death #4 - Red Dusk
Fall of France 1 #18 - The Iron Line: South Swallows of Death #5 - Furia Marocchina
Fall of France 1 #19 - Hard Enough Swallows of Death #18 - Sacrifice at La Horgne
Take More than One Village - If You Can!
Author Tambu (Australia)
Method VASSAL
Victor Japan
Participants treadasaurusrex
Play Date 2024-03-10
Language English
Scenario KoCa018

A 20-turn pitched battle with the aggressive T-Rex - him without tanks or nasty AFVs - as the Japanese side in the jungles of New Guinea. I crewed the Australian side. Both sides drew decent leaders in this 4-session play-through. We did not use the FOW until turn 10, but did use the excess initiative, hidden units and consolidation optional rules.

This scenario started out great for the Aussies with 3 village liberated, or contested, by my Diggers . . . then turn 12 happened and it was all downhill from there. In that turn, the senior Australian leader was captured in a close assault, and 2 other Allied leaders were killed, causing chaos and causing the up-'till-then fruitful Digger attack to come apart at the seams. Fierce and methodical Japanese counter attacks followed in the south half of the map, with Lady Luck favoring Axis die rolling in combat, morale recovery and initiative. It was ugly. By the end, the overstretched, Japanese were in control of every single hamlet on the battle map.

I give this not very good, probably untested, scenario a rating of 2, only because of the fun we had playing it. It is probably better played in shared mode, and does not really lend itself to solitaire play (hidden units).

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