Panzer Grenadier Battles on May 7th:
Broken Axis #23 - Târgu Frumos: The Second Battle Scenario 12: Ascend the Heights Panzer Lion #8 - A Profitable Diversion
Broken Axis #24 - Târgu Frumos: The Second Battle Scenario 13: A Fire-Spewing Fortress Panzer Lion #9 - Reclaiming the Perimeter
Broken Axis #25 - Târgu Frumos: The Second Battle Scenario 14: Lines Restored Panzer Lion #10 - Hill 192
Broken Axis #26 - Târgu Frumos: The Second Battle Scenario 15: Redemption Road to Berlin #75 - Final Panzer Battle
Panzer Lion #7 - Back to Kalmu
House ruled
Author Umikaze
Method Solo
Victor Britain
Play Date 2003-07-24
Language English
Scenario AfKo034

I love the PG system, but the rules are among the worst-written I've ever seen.*

This scenario is basically impossible for the Germans in light of 11.3 Increased Range coupled with the complete absence of German tank leaders. I house ruled that the German tanks could move closer to the Brits while in range as long as the Brits couldn't score a hit after factoring in the die modifiers. Otherwise the Germans can't come within 8 hexes of a Brit tank, and the Brits win just by spreading out N-S along the ridge.

As it was, the two sides traded some shots as the Germans maneuvered for crossfires. Once the sun started to drop and sighting ranges went down, a Brit platoon just skeddadled back to 0115 and dug in, making it impossible for the Germans to force an exit in the time remaining.

Minor Brit victory since they'd eliminated two German steps.

  • I've been wargaming for more than 50 years and have literally a few hundred games in my collection.
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