Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
Swallows of Death, scenario #4: Red Dusk
Author JayTownsend
Method Solo
Victor France, Morocco
Play Date 2023-11-23
Language English
Scenario SwlD004

Swallows of Death, scenario #4: Red Dusk

My second scenario play from this supplement wasn’t as good as the first, mainly because I wasn’t 100% clear on the setup but went with what I thought it was and also one of the victory conditions of two point (for a total of five for control of the Lagasse farm at the end of play, which is only hex 0510, so I just went with the 5 five points to make it easy.

Points on both sides of the railroad tracks are worth different values to each side depending on the side but the French/Moroccan side starts with more of the towns already. Those French R35 tanks are too strong for the German Pz Is & Pz IIs and lose a lot of steps to the French armor and even the reduced Pz IIIF units can’t handle them, especially since they have 7 units worth. The Infantry try to fight in out on each side of the Railroad in assault combats but this usually always favored the defender.

When it was all said and done, the French/Moroccan side won 35 to 20 points over the Germans for a Major Victory. It is kind of a cramped battlefield as hexes xx07 and north of them are not in play, it is mostly urban and has minefields and a Railroad dividing the playing area. It was worth trying out once but was a little off for me.

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