Panzer Grenadier Battles on May 3rd:
Afrika Korps #37 - R7, R6 and R5 Afrika Korps #40 - 18th Brigade, Part Two
Afrika Korps #38 - Eighteenth Brigade Grossdeutschland 1944 #20 - The Guards Attack
Afrika Korps #39 - A Costly Attack
La Campagne De Tunisie, scenario #6: Honour
Author JayTownsend
Method Solo
Victor Italy
Play Date 2023-06-23
Language English
Scenario LCDT006

La Campagne De Tunisie, scenario #6: Honour

Now this scenario was more interesting than my last, as the Allies consisting of Britain/France/USA/Morocco all attacking an Italian positions, trying to conquer 6 town hexes, 1 village hex and 1 Ruins hex. This is 35 turns but you don’t need that many to figure out the outcome. With mud making Allies movement a crawl, the large Italian bombardment off-board artillery and air-support, not to mention defending in very difficult terrain, the Allies bit off more than they could chew.

The Allies were able to control the one village & ruins hexes closest to them but the 6 town hexes and the approach did them in. Even when they were able to assault one of the town hexes, the Italians moved in the dreaded GUAS flame throwing unit and soon a lot of French were fried, or French Fried. Even when the French GOUM (Moroccan) reinforcements arrived, as luck would have, they were pounded by both Italian air and artillery.

At the point I stop game play, the Allies had already lost 18 steps and three leaders trying to force their advance and were in total disarray. They had no chance at any of the 6 town hexes. The Italians took their bumps but in a much smaller dose, and lost 8 steps and 2 leaders but controlled Oum-el-Abouab and most of the surrounding battlefield.

With that said, I enjoyed the play, and defensive setup it key for the Italians.

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