Panzer Grenadier Battles on April 29th:
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Desert Rats #21
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-03-03
Language English
Scenario DeRa021

This is another one that just doesn't work as the VC's don't drive conflict between the two armies, in addition to the gratuitous amounts of entrenchments.

Italians/Germans set up on two hills, and can deploy an entrenchment wherever they go, Indians need to clear out half... so the Italians/Germans set up one unit per hex on the hills with plans to consolidate later or just sitting tight depending on what the Allies do, setting up 31 entrenchments. Allies now need to clear 16 entrenchments to win... oh, also the Axis have 20 points of minefields and 10 hexes of wire.

To complete this gargantuan task, the Indians have... a battalion of infantry and a bunch of Valentines. They also get a bunch of APCs, but these will die immediately in the face of the Axis artillery on the hill, including an 88. Valentines won't fare that much better to be honest. Seeing no chance of success to a nearly comedic degree, the Indians don't advance, and dig themselves in on open ground on board entry. Playing for the draw, as that is their best result possible. Axis, seeing they will have to attack themselves against the large amount of armor and into the face of those APCs, also sit tight, and play for the draw.

End result is a draw. Same exact problems as #20 which is pretty similar. I really do "olay to win" when there is some chance, even remote of success rather than play for the draw. but come on, this is nuts. There isnt anything to play here.

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