Panzer Grenadier Battles on April 28th:
...none...
Tank Battles #19
Author triangular_cube
Method Solo
Victor Draw
Play Date 2023-01-12
Language English
Scenario TaBa019

One more push for the Soviets to get into Grediakino... German defense is played similar to the other 3, a line of infantry dug in around the edge of the town, with the HMGs and StuGs overlooking the road inside the town. AT guns protecting the flanks from the town, and mortars in the center. They have thinned out though, and this is the weakest defense of the 4.

Soviets set up similar to III, with the BM13s behind the hill and the infantry blob ready to push through the woods (having enough time unlike I and II). KV1s set up to move down the road so they can reach the town this century, albeit with little support. The rest of the artillery park sets up loaded and ready to move to the hill on 4, and with a screen of light tanks and SMG, which will then swing around the German left and try to poach a town hex from the rear if open.

Poaching a town hex is crucial, as the VCs call for controlling Grediakino... not individual town hexes. I took this to mean control the whole darn thing. So one hex gone before turn 15 ruins the chance for a German win.

Early tank duel ends in a major German victory, wiping out all the KV1s by turn 2. Artillery gets set up on the hill and starts blowing apart the Germans while the screen force gets shot up by the AT guns. Infantry makes contact with the Germans who had shifted their screen right to confront the wooded approaches, falling back afterwards to the town itself.

German OBA eventually knocks out the Soviet arty on the hill, and reinforcements drive off the mortars before they themselves falling to regrouping soviets and a rocket barrage. Soviet infantry makes 3 assaults on the town but are unable to eject the Germans from any of the hexes, their first wave being disorganized by friendly fire.

Game ends in a draw with the Germans having weathered the Soviets, and holding the town, but taking too many step losses. They did so before turn 15, but would likely have taken more in a retreat then holding to the town anyway.

0 Comments
You must be a registered member and logged-in to post a comment.
Page generated in 0.047 seconds.