Panzer Grenadier Battles on May 3rd:
Afrika Korps #37 - R7, R6 and R5 Afrika Korps #40 - 18th Brigade, Part Two
Afrika Korps #38 - Eighteenth Brigade Grossdeutschland 1944 #20 - The Guards Attack
Afrika Korps #39 - A Costly Attack
La Campagne De Tunisie
Author JayTownsend
Method Solo
Victor United States
Play Date 2022-12-12
Language English
Scenario LCDT001

La Campagne De Tunisie

I was a Vichy French kick tonight. PG only has four of these scenarios, two in An Army at Dawn and two in La Campagne De Tunisie.

The French start with control of all the town hexes manned by their D1 tanks which are actually better than the American Stuart Tanks, having a better AT and armor factors but not armor efficiency. The French have to wait on the reinforcements, Infantry, more armor and a 75mm gun units. Some of their Infantry are Foreign Legion types. The Americans start with their whole forces of mixed Infantry and AFVs not far from the town hexes.

The American Stuart Tanks rush the French tanks to open a path for their Infantry. Probably not the best choice for the American armor, as they lose three steps right away but in the next couple of turns with help of assaulting infantry are able to destroy or knockout all the French armor out of town. The American M3A1 SC and Jeep MG units harass the French reinforcements. The French head for the now controlled American town hexes but are too week to try and push better armored American Infantry out of it and pay a heavy price. By turn 11, the battered French have no chance and retreat. An American victory but with some armor casualties.

I'll give it a 4 for the subject but it is probably only a 3.5 for gaming.

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