Panzer Grenadier Battles on May 6th:
Edelweiss #11 - Ski Battle Edelweiss: Expanded #14 - Sinking Skiers
Edelweiss IV #20 - Sinking Skiers Road to Berlin #74 - Czech Mate
The "not so quiet" Village
Author cjsiam (France)
Method VASSAL
Victor France
Participants treadasaurusrex (AAR)
Play Date 2022-08-16
Language English
Scenario FaoF014

Le Boche are coming....we put a screen of Recce vehicles into the forest NE of the village... and some infantry and an AT in the forest directly north...the north end of the town has the other AT gun and the onboard Artillery...Tanks are mostly spread out along the lip of the hill, with a small group to the east to try and forestall any "crawl the east edge Boche infiltration...

They come on...the scurrying little tanks got too close, and I got lucky, disordering their advance to the south...I abandon the forest to the NE...losing a RECCE...and the other units damaged...the forest is then invested with infantry and armor by the Boche...

Brave German infantry step out from the forest and are promptly dispensed with between tanks and Artillery... The infantry in the north woods retreats into the town, abandoning the AT Gun, but it keeps the Germans at bay for a while...and then the Artillery OBA does what Artillery does to exposed AT Guns....wish we could Dig in while in woods....

The Raised Plain to the east of the town becomes a running caldron of Tanks and German infantry/Tanks and APCs.... Threats of German Infantry Assaults are avoided until the temptation of Moving infantry Adjacent is too great and the German Infantry succeeds in Assaulting---that square turns into a 3stack of French tanks and German infantry and tanks---refreshed with more tanks and more German assets...the game ends with all those units tied up, losses on both sides, but the germans seem to suffer more--though the demoralized units stack up...

The German Infantry separating from their commanders in their rush to try and get into the southern village results in delays as commanders are held up (no combat moves...) and tanks and vehicles try and avoid some AT fire---Until the Gran Melee in the middle sucks the vehicles in...

The few assets which make it to the southern town are confronted by redeployed french infantry/Leader and a very effective Artillery fire from on board HE...Insufficient forces to displace the French, and the Germans cannot get around them--but can make the hexes "in dispute".....

The German IIIf was able to take one town in the middle of the large village---had the game gone on longer, this would have been a significant problem--but they arrived on only the last turn, with their last movement point (taking out two trucks stacked there)...

Some amazing 2 and 12 rolls, just when the french needed them...hurting tanks (the best use of a 12...or 11...) also a 2x on an Arty was handy at the end.

I agree with my patient opponent that more turns would make this a hard one for the french---they have some advantages...but careful infiltration by the germans, taking more time, would be hard to counter with the few infantry assets available---and Armor opposing infantry by itself is--prone to bad things happening... I gave it a 3...a puzzle for the defense and attacker...

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