Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Early bird got the worm
Author Daedalus
Method Solo
Victor United States
Play Date 2022-05-23
Language English
Scenario AirR005

The US won the initiative on the first turn and made the most of it. By moving closer to the town in 0509,, the Americans prevented the lone, leaderless Grenadier from occupying the town or moving closer to any its objectives. The rest of the Germans started out of the town in hex 0803 and formed a defensive perimeter out front of that objective. On turn two the Americans occupied the town and setup for a quick strike at the lone grenadier. The Germans sent a leader down to assist the lone grenadier and help it move close to the US and the Americans other objective hexes. The US then decided to take a risk and left the town lightly defended with a reduced platoon and struck out to engage the lone Grenadier. By using a combination of direct fire and Assault combat the lone Grenadier and his leader were eventually destroyed but, the Germans moved up and into the town assaulting the lone reduced para holding the location. Unfortunately for the Germans the reduced para rolled extremely well and caused a step reduction. This bought time for the rest of the Americans to regroup and reinforce the lone platoon. The assault commenced on turn 10 and continued throughout the rest of the game with neither side gaining a significant advantage by the end. The LTC was removed from play on the first turn in which I had to roll. A loss, but, not mission critical. The Germans had a CPT 10-0-2 leader in the town and he provided a powerful morale/recovery bonus to those units. During the endgame I was able to exfiltrate the reduced para who raced down the road to secure the town in hex 0803 and then raced back to secure 0407. For the remainder of the game it was a even match in the town but the German CPT was a difference maker and while the US was able to demoralize units he was able to recover them every time.

2 Comments
2022-05-23 19:36

I'm not familiar with the activation rules for US paratroops... But lone units activating and advancing into combat situations (taking towns?)... As long as there were no enemy units, I suppose he could move about---but, he could not advance on known enemy positions without activation... Sounds like he was pretty active....

2022-05-27 11:03

At first the lone German Grenadier moved away from the US units and towards the German Leader that was sent down to link up with it. Once the German leader linked up with the grenadier platoon, it became quite active and attempted to reach one of the objectives. The US units all had leaders with them so it was easy to get them into good positions.

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