Panzer Grenadier Battles on May 18th:
Edelweiss IV #22 - Pale Riders Fall of France 2 #31 - Knightly Combat
Edelweiss: Expanded #16 - Pale Riders Fall of France 2 #32 - They Shall not Pass!
Fall of France 1 #27 - Knightly Combat Fall of France 2 #33 - For God, France and Joan of Arc
Fall of France 1 #28 - They Shall not Pass! Fronte Russo #23 - Barbo' Group
Fall of France 1 #29 - For God, France and Joan of Arc Road to Dunkirk #7 - Surrounded
A Doomed Attempt
Author treadasaurusrex (United States)
Method VASSAL
Victor Japan
Participants bugmaster@aol.com
Play Date 2022-05-21
Language English
Scenario Saip013

A disappointing 1-session play-through with the bugmaster ably-leading the determined Japanese side. My Marines entered from the NW corner of the map and proceeded directly east through mixed jungle terrain to attack the dug-in, Japanese guns and troops on the northern hill. A pair of Marine 81mm mortars platoons setup to provide suppression fire in a suitable jungle hex on the western margin of the map, and waited for their comrades to make contact with the Japanese in three adjoining light jungle hexes on the hill. A contested movement-to-contact ensued and a great deal American firepower and eventually a series of bloody close assaults were required to clear the westernmost two hexes of the original Japanese position. By the end of play, both sides had 5 step losses and zero initiative, with a disrupted, half-strength Japanese SER platoon, and the heavy-hitting, 75/88 AA gun still in-place and dug in atop the 40-meter hilltop.

There is virtually no way for the American side to win this one, as all Japanese units must be eliminated for a win! The Japanese player may simply hide the Emperor's troops in the jungle as far away from the Marine entry hexes as possible and hold out for a win.

While this was fun for us to play, we both give this terminally flawed, one-sided scenario a rating of 1.

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