Panzer Grenadier Battles on May 18th:
Edelweiss IV #22 - Pale Riders Fall of France 2 #31 - Knightly Combat
Edelweiss: Expanded #16 - Pale Riders Fall of France 2 #32 - They Shall not Pass!
Fall of France 1 #27 - Knightly Combat Fall of France 2 #33 - For God, France and Joan of Arc
Fall of France 1 #28 - They Shall not Pass! Fronte Russo #23 - Barbo' Group
Fall of France 1 #29 - For God, France and Joan of Arc Road to Dunkirk #7 - Surrounded
Banzai!
Author scrane
Method Solo
Victor United States
Play Date 2021-11-09
Language English
Scenario Saip006

This 20-turn scenario actually played much faster as the Japanese rolled the dice on a single charge at the weaker southern end of the US line. The Japanese had a strong battalion of infantry and HMGs, supported by some artillery and service troops, with which to drive to the US-held beach and occupy a portion of by the end of the game. The US Marines had a battalion supported by a few platoons of amphibious tanks, a few turns of battleship fire support, and Navy aircraft. The Marines deployed in strongpoints along the length of their beach, and the Japanese set up most of their forces in the shadow of some high ground near the southern end of the battlefield. They also posted a heavy antiaircraft gun and some service troops farther to the north to try to pin some Marines at the far end of their beach. In this way, the full combat power of the Japanese force could quickly be brought to bear on a single stretch of the Marine line, held by about a company.

The game began with the Japanese launching an immediate charge against the Marines. One Japanese company diverted toward the northern (right) flank of the attack, to block American reinforcements from working their way south, but the bulk of the Japanese force moved directly into contact with the Marines in the south. Marine opportunity fire in response was devastating. The Japanese took significant losses in the first 2 turns, and numerous platoons suffered demoralization as well. This was to be their downfall, as the Japanese were completely unable to rally their demoralized units during the course of the battle. The Japanese banzai charge played out over about an hour, with the Marines holding morale and avoiding all but light casualties. The Marines struggled to get any of their force into position to relieve their beleaguered comrades at the southern end of their line, but an aggressive local counterattack by a platoon reinforced with flamethrowers tipped the balance of the fight against the Japanese.

After two hours the Japanese force was in shambles. The Marines had succeeded in moving a flanking force behind the Japanese right and up the hill in the Japanese rear, knocking out a battery of artillery and threatening the growing mob of demoralized troops futilely attempting to rally. With the banzai attack spent and the Japanese remnants in utter disarray, the Marines began to organize a strong push off the beach. At this point I called the game.

Had the initial Japanese assaults been more fruitful, they could have cleared the southern beach and held off the Marine counterattacks. Instead, they utterly failed to rally any of their troops and the Marines' withering fusillades shattered their force and carried the day.

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