Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
Next to the last turn, and no clear winner, yet...
Author metfan
Method Solo
Victor Germany
Play Date 2021-09-21
Language English
Scenario BBoB001

This is the first "5" I have ever given as a scenario rating, and when I set up the game, I never thought it could happen. Surely the Germans should win with their Panthers, Mk IV's and armored cars, even with the Brits having a few minefields and some OBA. Then the game started, and that pesky low fuel/mire rule reared its ugly head, and the Germans stumbled from the start, and when that happens, the unit sits there for at least 3 turns. Combined with a tie initiative roll on turn one allowed for opening fire at greater distances, and the British managed to take full advantage, eliminating a couple of armor steps, including a Panther! Eventually, the greater German armor firepower reached viable positions, and began to whittle down the Shermans and make forward progress when the APC carrying their engineers was destroyed by OBA, and the engineers were eliminated later in the turn. So much for clearing the mines, making the exit victory condition difficult at best. The resulting battle for the 22 hexes of the hill/ridge on the west side of board 24, which was not decided until the next to the last turn, is why this scenario got a "5", with the Germans driving the last British units off the hill.

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