Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
1967: Sword of Israel, scenario Forty: The Road to Zaoura, Phase 2
Author JayTownsend
Method Solo
Victor State of Israel
Play Date 2021-07-29
Language English
Scenario SwIs040

1967: Sword of Israel, scenario Forty: The Road to Zaoura, Phase 2

On to another 1967 scenario and this time it has Syrian forces. The Israelis attack with an odd mix of forces and kind of light on Infantry type units, while the Syrian side has more Infantry but fewer armor units but one is even a leftover WWII German PzIV unit. The Syrian player defends in rocky terrain with towns, barbwire, minefields and entrenchments. Movement is slow for vehicle units and both sides get some off-board artillery and the Israeli player get air-support to roll for after losing 6 steps, which they will.

Scenario rule 4, the Syrian player gets to move the Israelis armor one turn but I am not sure what the point is? They will just move back the next turn, odd rule, unless you can move the units over minefields, which is probably the point and I did, taking out one step of armor.

A little more than half way through the scenario things got kind stagnate as the Israeli side had the victory but had not conquered all their victory objectives yet but the results were not going to change the outcome, so I pulled the plug of the scenario about ten turns early with a 41 point to 23 point Israelis Victory. Leader loses count and the Syrians lost two and the Israelis lost one. An interesting one map scenario but all non-road hexes are considered rocky making movement kind of boring and you are not allowed to put mine counters on the road hexes, so kind of a scripted scenario.

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