Panzer Grenadier Battles on November 10th:
Black Panthers #6 - Breaking Away Jungle Fighting #3 - Kokumbona I : Little Progress
Conquest of Ethiopia #8 - Graziani's War: A Sorrowful Victory Kokoda Campaign #24 - The End of the Trail Scenario 3: The Trail to Gorari, Day Two
Red & White #31 - Contain, Contain, Contain! Kokoda Trail #30 - The Trail to Gorari, Day Two
Jungle Fighting #2 - Koli Point: Gavaga Creek
Critical Shortage Blues
Author SARACV3
Method Solo
Victor United States
Play Date 2021-05-19
Language English
Scenario DBDe002

The German position became untenable in the ninth turn when critical shortages occurred. It is difficult to continue a game when this happens. I’ve argued the point in a PG Discussion last year with agreement of many players.

In this scenario, the 17th SS is trying to control an E-W road. The American 101st Airborne stands in the way. It possesses much less firepower than the SS, but it does have an 8/8 morale rating. The SS only have a 7/6 rating, and the US gets to handpick most of the SS leaders. This ensures the worst leaders found in the mix. But the 101st’ draw was not great, other than the 11-1-2 Lt. Colonel. Because of the low count of US troops, the Lt. Colonel was pressed into front line duty. The Germans had a StuIIIG and a StuIIIH to start, and more armor beginning with the eighth turn- two StuIIIG. The Germans also had a reinforced company of paratroopers rated at 8/8 morale. They also had good bombardment capability with 32 off-board points and three mortars. However, these resources were not able to be spread between the paratroopers and SS. The 32 points were specifically allocated to the SS, while one mortar was dedicated to the paratroopers.

The game immediately went poorly for the SS. The assault guns advanced in lead down the road, but were met a roll of two, producing a DM result on the StuIIIH from which it never recovered. In fact, one. step was destroyed in turn two with another lucky shot. by US artillery. SS artillery, for the most part, was ineffective and hit its own positions at least threes times. Hm

The Germans had a much better experience. Deployed on the left flank, the paratroopers tied down the 101st in its sector with assault combat. These attacks were effective in causing three steps lost in the left flank. In this sector, the Americans had numerical superiority. The fighting was fierce, but the Germans were a slightly ahead in step damage’ But not in the SS sector. The Americans were well ug-in,The The SS found that trying to push toward the American line was delayed while units worked to get into position for a solid attack. But it never happened. The Germans did get their reinforcements on turn eight, but it was too late.

The Germans rolled their second logistics shortage on turn eight. Interestingly, this roll happened after an SS single platoon assault on two US platoons that DM but dug-in. The Germans lost the assault with one step loss and no results on the US paratroopers! Final score was US - 5 steps lost; Germans- 8 steps and no unit exited the east side of the board.

1 Comment
2021-05-20 14:15

I've played with logistical short fall rules too. I think they make games even more luck dependent. WightTiger and I don't use them after our experiences. We also mused that even when used, the attacking side should be less subject logistical falls than the defender. Always use those optional rules with caution.

You must be a registered member and logged-in to post a comment.
Page generated in 0.058 seconds.