Panzer Grenadier Battles on May 2nd:
Army Group South Ukraine #5 - Not as Planned Broken Axis #20 - Târgu Frumos: The Second Battle Scenario 9: Day of the Gunners
Army Group South Ukraine #7 - A Worthless Diversion Broken Axis #21 - Târgu Frumos: The Second Battle Scenario 10: The Lion's in Town
Army Group South Ukraine #8 - Panzer Lion I: The Main Thrust Broken Axis #22 - Târgu Frumos: The Second Battle Scenario 11: Valley of Fire
Army Group South Ukraine #9 - Panzer Lion II: Targu Frumos Grossdeutschland 1944 #18 - Mount Hushenei
Army Group South Ukraine #10 - Panzer Lion III: A Promising Start Grossdeutschland 1944 #19 - Tank Battle at Ruginoasa
Broken Axis #15 - Târgu Frumos: The Second Battle Scenario 4: Questionable Effort Panzer Lion #1 - Those Brave Boys
Broken Axis #16 - Târgu Frumos: The Second Battle Scenario 5: Failure on the Flanks Panzer Lion #2 - Corntesi Town
Broken Axis #17 - Târgu Frumos: The Second Battle Scenario 6: Primary Objective Panzer Lion #3 - Facuti Town
Broken Axis #18 - Târgu Frumos: The Second Battle Scenario 7: Târgu Frumos Panzer Lion #4 - Polieni Town
Broken Axis #19 - Târgu Frumos: The Second Battle Scenario 8: Combined Arms Panzer Lion #5 - Clearing the Valley
Edelweiss #11
Author triangular_cube
Method Solo
Victor Soviet Union
Play Date 2020-07-15
Language English
Scenario Edel011

I always try to leave an AAR, even if brief, to explain why I left a scenario with a rating of 1.

This scenario does have some things going for it. It features a double blind setup, which is uncommon for the series. It has a variety of forces, including the rarely seen NKL units. It has a special rule for German Heer leaders to act as KOM for the SS. Lots of skis etc etc.

Unfortunately after setting it up, it was pretty apparent that this is for all intents and purposes, unwinnable for the Germans. The Soviet main force can deploy close to the southern edge and race off the map on their skis in the first handful of turns. The Germans, if entering on the Southern edge, can deploy densely, and have them race around the line, or loosely, and have them just tear straight through.

Alternatively, the Soviets can just run the complete opposite direction of the Germans and leave the board that way too, although it takes longer.

There really isnt anything to game here. I hope the rewrite in Edelweiss Expanded does more with the concept.

I also tend to take a dim view of scenarios that call for EVERY HEX on the board to be something it is not. Unfortunately that is a trend in this module. There are no all woods maps, so this is a compromise, and i understand why it was done.

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