Saipan 1944 #40
|(Defender) Japan||vs||United States (Attacker)|
|United States||1st Provisional Gun Group|
|United States||23rd Marine Regiment|
|Overall Rating, 3 votes|
|Scenario Rank: --- of 609|
|Parent Game||Saipan 1944|
|Maps||2: 80, 81|
|Layout Dimensions||86 x 28 cm
34 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|Saipan 1944||maps + counters|
The cliffs overlooking Karaberra Pass were nicknamed "Prudential Hill" by the Marines because it resembled an insurance company's logo. The Marines mopping up the hill faced some stubborn resistance, with mines at the base of this hill and some remaining die-hard sons of Nippon on top.
Digging the last few Japanese out of their holes proved a challenge. The Marines even lowered a truck mounted rocket launcher down a cliff using tanks and chains to help overcome the Japanese resistance. Off shore gunboats also blasted the holdouts' caves. On July 9th, Vice Admiral Turner declared the island secured. Some mopping up would continue but the Japanese were finished as a fighting force. At Marpi Point on the 9th of July one more tragic event took place as hundreds of Japanese civilians jumped to their deaths, committing mass suicide. Many civilians - Chamorros, Kanakas, Korean, Formosan and Japanese - suffered throughout the battle, hiding in caves.
|AFV Rules Pertaining to this Scenario's Order of Battle|
|1 Errata Item|
The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.
(JayTownsend on 2015 Dec 26)
|Saipan, scenario #40: Prudential Hill|
A pretty straight forward scenario, the Americans must clear the large hill on map 81 of Japanese and the Japanese must hold out with at least one step until turn 16 and have 2 caves, 4 minefield counters and can dig-in but the Marines have a lot of toys including a Navy Gunboat, Rocket Mk 7 trucks and Sherman tanks.
The Gunboat worked pretty well hitting the Japanese on the north side while the ground forces move in from the south side. The Japanese low morale after 3 weeks of pounding didn’t help their cause much and they were cleared from the hill maybe too historically, losing 6 steps and a Leader while the rest scattered demoralized in all directions even through one of their own minefields that happened to be a decoy. The Americans had one Flame Throwing Engineer demoralized after taking some heavy fire but it was a clear American victory and a good way to end the game. Next time I will have to have better mine placement for the Japanese defenses!