Panzer Grenadier Battles on February 25th:
Desert Rats #8 - Cavalleria
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South of Sainte Mere Eglise
Invasion 1944 #7
(Defender) Germany vs United States (Attacker)
Formations Involved
Germany 795th Infantry (Georgian) Battalion
United States 70th Tank Battalion
United States 8th "Fighting Eagles" Infantry Regiment

Overall balance chart for IN44007
Side 1 3
Draw 0
Side 2 0
Overall Rating, 2 votes
Scenario Rank: --- of 609
Parent Game Invasion 1944
Historicity Historical
Start Time 00:00
Turn Count 22
Visibility Day
Counters 51
Net Morale 1
Net Initiative 2
Maps 1: 106
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 151
AAR Bounty 163
Total Plays 3
Total AARs 1
Battle Types
Enter & Exit
Road Control
Urban Assault
Off-board Artillery
Scenario Requirements & Playability
Invasion 1944 maps + counters

The 8th Infantry Regiment took General Roosevelt's direction to heart and after cleaning up the beach raced forward to link up with the paratroopers. The regiment was making good time until they reached a ridge just south of their objective. The "German" troops there had already fought off an attack by American paratroopers of the 82nd Airborne Division and seemed, and seemed determined to hold their position.


In its serious first action of the war the 8th Infantry Regiment carried out a competent attack but was unable to force the ridge. Once Task Force Raff arrived they added their strength to the attack but the combined American forces still break the Ostbattalion. Although the German force was comprised of Georgians from the Caucasus who were no doubt confused as to whom they were fighting and why, they fought desperately as they were surrounded by the 8th and the paratroopers. The 8th would try two more times to break through without success to the embattled Airborne at St. Mere Eglise. The paratroopers would have to wait another day to link up.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable

Display Order of Battle

Germany Order of Battle
  • Mechanized
United States Order of Battle
  • Mechanized

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display AARs (1)

Always remember your Artillery
Author Warhawk1955 (1)
Method Face to Face
Victor Germany
Participants unknown
Play Date 2017-05-09
Language English
Scenario IN44007

This scenario is the first of the Utah beach battle game and has four objectives the American needs to achieve. Dan and I decided to use the fog of wars rule again and it again hurt the Attacking Americans more then the defending Germans. Even with the slowly effect of the FOW the Americans were able to exit units off the board and still attack Fauville. Dan put up a hard fought delaying action as he retreated into the city. I trying to move unit to the south of the city to block Dan from moving on the road but I also had a couple of German units he left in the North that worried me. Somehow I got so fixed on the Northern units when the Germans escaped the city and headed south on the road. But I kept rolling 7's. All the time he was on the road in the open I never used my artillery. In the end it came down to the final assault in the last city hex and trying to kill the 2 units on the north south road. Both of these failed and only having achieved 2 of the 4 objectives this ceca a minor German victory.

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