St. Laurent Again
Invasion 1944 #1
|(Defender) Germany||vs||United States (Attacker)|
|Germany||352nd Infantry Division|
|Germany||726th Infantry Regiment|
|United States||115th Infantry Regiment|
|United States||58th Armored Field Artillery Battalion|
|Overall Rating, 6 votes|
|Scenario Rank: 263 of 609|
|Parent Game||Invasion 1944|
|Layout Dimensions||43 x 28 cm
17 x 11 in
|Kill Them All|
|Scenario Requirements & Playability|
|Invasion 1944||maps + counters|
In the afternoon, the American 115th Infantry Regiment had landed and the 29th Division staff assigned the 116th to advance on the western end of the lodgment and Vierville-sur-Mer. The 115th Infantry Regiment was given the task of securing St.-Laurent-sur-Mer. The 116th's attack had shown that the stone houses in St. Laurent could not be harmed by any weapons possessed by the infantry so a few stray tanks that had survived the hellish two-mile "float" into shore were rounded up to lend support. Even with their help things looked dicey so Captain Thomas Cadwaladar had been sent to round up more help.
Captain Cadwalader 's mission proved profitable as the firepower of the 58th Armored Field Artillery (the offboard artillery) destroyed the stone houses the Germans were using for cover one by one. When darkness forced the Americans to suspend operations they controlled all but a small enclave on the west side of the village. The use of high volumes of artillery fire to achieve tactical gains would become a hallmark of American attacks in 1944-45.
Introductory scenario #1
|AFV Rules Pertaining to this Scenario's Order of Battle|
|2 Errata Items|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The movement allowance on the counters in Airborne is misprinted. It should be "3."
(rerathbun on 2012 Jan 30)
|Sold First Scenario for Invasion 1944|
My first crack at this game.
The German setup is pretty scripted; I did put an MG north of the trail to slow the US advance.
The US entered on the main trail, mostly, although a smaller group headed towards the town of St. Laurent. The bigger US group crossed the center hill and swarmed the victory location/entrenchment. Because of bocage, opportunity fire from the reduced MG unit there was ineffective.
Thus, the larger American force was able to assault the entrenchment. It took 6 turns worth of assaults, recovery, losing some demoralized units who fled, bringing in some new ones, etc., but finally the entrenchment was cleared.
That gave the US a minor victory; to match that the Germans would need to eliminate 3 steps, but the US only lost one step in the assault.
The base face-up morale (US=8, German=7) is the key to this scenario. The Germans will disrupt easily (the 716th VG infantry was not a top unit!), and the US will get a column shift in assaults for higher morale, usually.
Because the US lost time in the first assault, they weren't able to concentrate on St. Laurent quickly enough for the major win. They did assault both hexes and the game ended with both town hexes contested, the entrenchment gone, and the US never lost more than 1 step (the bocage actually helps the US here, in some ways). With 1-2 more turns this would have been a major US win, still, the minor win was pretty easily accomplished. I'm not sure how the Germans can defend against this approach any better.
As a narrative, a simulation, and a display of this early struggle for the Omaha beach sector, this is a fine scenario, worthy of a "4" rating. However as a competitive scenario I ranked it only a "3", because the German setup and response ability is so limited, playing the German side isn't as much fun. You'll probably only move a few times and mostly you are opportunity firing and recovering.
After playing many of the games in Invasion 44 going back to the intro scenario’s was actually hard. Getting use to the Bocage rules and then playing without it was hard. After using the +2 bocage as cover and using the limited terrain rules not having this caused units to get shot up several times. But if this is the first scenario that is played in is a good intro to Panzer Grenadier. We called this a draw because each side achieved one of their victory conditions. Each of us had one of our objectives. The American needs to conserve his force in order to take St. Laurent. This is more important if the Germans have placed a token force to protect hex WN67. That is what my opponent did in this case. Having to take both objectives I sent my tank 3 infantry and 1 HMG to take hex WN67 under command of 2 LT’s. During the officer selection I pulled and average selection with the stats evenly divided with only 1 1:1 leader. Most were 1:0 0:1 or 0:0. Taking the hex was costly but achieved with only 2 step loses but I loss the tank to a great roll by a squad using the German Anti-tank fire. All in all if I had played this first I would have approached the town and WN67 with more caution.