1940: Fall of France Scenario 22: Furia Francese!
Division Marocaine #3
|France||110e Régiment d'Infanterie|
|France||2e Régiment de Tirailleurs Marocains|
|Germany||3rd Panzer Division|
|Morocco||7e Régiment de Tirailleurs Marocains|
|Overall Rating, 1 vote|
|Scenario Rank: --- of 565|
|Parent Game||Division Marocaine|
|Maps||2: 31, 32|
|Layout Dimensions||86 x 28 cm
34 x 11 in
|Scenario Requirements & Playability|
|Fall of France||maps + counters|
The French line had repulsed nearly all assaults, but Ernage was a soft spot. German forays had bypassed the small village and pushed onto Cortil Noirmont, where they stopped at 1730. After some moments of near-panic, the Moroccans rallied after their divisional commander General Mellier took the field himself to lead the counterattack that had been planned since 1130 that morning.
General Mellier committed his entire reserve to the counterattack, with the objective of retaking the railway line. The forces moved out early in the afternoon but were slowed by Stuka attacks and German artillery fire. Then as they neared the scene of the action, all their Renault 35 tanks were abruptly rerouted to Gembloux. That left their infantry no armor support, but nonetheless the arrival of reinforcements stiffened the resolve of the French units holding the line. Around 2030 in Cortil-Couvent and Cortil-Noirmont, French antitank guns destroyed five panzers in the space of just a few minutes. Then the Moroccans at the front stood up and charged the Germans and forced them to fall back behind the railway. The day ended with a clear French victory, even though both sides had nearly been bled dry. The Gembloux battle was the lone example during the France 1940 campaign of infantry division successfully blocking the armored advance.
The Division Marocaine counterset replaces the French INF with Moroccan ESC. The Moroccan Division was at the peak of its fighting prowess.
(Special note: Marocain HMG units have a Movement factor of 2.)
|AFV Rules Pertaining to this Scenario's Order of Battle|
|4 Errata Items|
In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.
(rerathbun on 2015 Jun 06)
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
(plloyd1010 on 2015 Jul 31)
The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".
(Shad on 2010 Dec 15)
The unit label on the counter is 25mm, but should be 20mm. No effect on play.
(plloyd1010 on 2016 Apr 01)
|Tiralleurs Hold the Line|
Late in the afternoon of May 15, 1940, the fighting continued between Perbais and Gembloux, Belgium. Units from the French 110th Infantry Regiment were situated in the north central woods and the town in the south, while troops from the 2nd and 7th Regiments des Tiralleurs advanced eastward across the western front from north to south avoiding the open kill zone in the west central region. Elements of the 3rd Panzer Division formed a line along the railroad tracks creating a north-south Axis front line. Axis artillery fire began at 1730 hours, followed by two panzer platoons moving west along the road and an infantry push in the south. Heavy OBA continued to cause disruption and casualties on both sides, but by 1815 hours, the Germans had advanced to the east side of both wooded areas. From then on, the fighting was furious with repeated assaults, but the Allied units held and eventually repelled the Germans. Both sides received reinforcements at 1930 hours, and the French moved quickly to retake the central town. Fortunes then turned worse for the German forces, with an engineer platoon eliminated while trying to clear a mine field, and a deadly accurate French 20mm AA platoon causing casualties in two separate panzer units. The French/Moroccan line held strong, but did not actively pursue the harried German forces. Night came over the battlefield, and the French had vanquished the Axis, but the loss of Allied troops resulted in a draw.
This scenario is played over the halves of two maps, making for a small battlefield with plenty of engagement. Red Division Marocaine units from AP were used for all Moroccan forces, with French units for others.The objectives involve a combination of step loss and hex control (both town and woods) of 14 individual hexes west of the railroad line. Both sides start in strong defensive positions, but the location of most of the victory hexes lie in Allied territory, so the Germans have two options. They could hold back and try to hold the one town hex that they can place units in at the start of the game. However, the French have an OBA edge, a stronger mortar barrage group and aircraft on their first two turns, so trying to hold that hex for a draw is against the long-term odds. The other option is for the Germans to move forward, hoping not to incur greater than a 10-step loss (a minor French victory) and hold more objective hexes while eliminating more French units than they lose. The latter approach was used here, but the Germans ended up losing 29 steps to 19 for the French, and the French still controlled 9 hexes to the Axis total of 4, with one still contested. The French met the conditions for a “major” victory, and the Germans met them for a “minor” victory, so the battle ended in a draw.