Panzer Grenadier Battles on December 14th:
Arctic Front Deluxe #5 - Across the Lake
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Counterattack Against Point 201
Afrika Korps #36
(Defender) Germany
(Defender) Italy
vs Australia (Attacker)
Britain (Attacker)
Formations Involved
Australia 2/48th Infantry Battalion
Germany 5th Panzer Regiment
Italy 132ª Divisone Corazzata "Ariete"
Italy 132º Reggimento Artiglieria
Italy 61º Reggimento Fanteria Motorizzata "Sicilia"
Italy 8º Reggimento Bersaglieri
Italy III Battaglione Bersagieri

Overall balance chart for AfKo036
Side 1 2
Draw 1
Side 2 1
Overall Rating, 4 votes
Scenario Rank: --- of 588
Parent Game Afrika Korps
Historicity Historical
Date 1941-04-22
Start Time 06:30
Turn Count 20
Visibility Day
Counters 62
Net Morale 1
Net Initiative 3
Maps 1: AK1
Layout Dimensions 88 x 58 cm
35 x 23 in
Play Bounty 105
AAR Bounty 163
Total Plays 4
Total AARs 1
Battle Types
Rural Assault
Off-board Artillery
Randomly-drawn Aircraft
Terrain Mods
Scenario Requirements & Playability
Afrika Korps maps + counters

The encircled garrison of Tobruk did not placidly await an Axis attack. General Morshead decided to demonstrate that the garrison would need to be contained in strength. Elements of 2/48th Australian Battalion, supported by tanks of the 7th RTR attacked positions held by Ariete's III/8th Bersaglieri Battalion.


The Australian attackers captured most of the Italian infantry protecting the guns and destroyed two of the 75mm pieces, but the arrival of Italo-German reinforcements hurried the raiding force's return to the Australian lines. With most of its tanks broken down along the drive to Tobruk, Ariete had little fighting power. "Italian troops unreliable," Rommel radioed to his superiors.

Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).

Display Order of Battle

Australia Order of Battle
  • Towed
Britain Order of Battle
  • Mechanized
Germany Order of Battle
  • Mechanized
Italy Order of Battle
Regio Esercito
  • Mechanized
  • Motorized

Display Errata (3)

3 Errata Items
Overall balance chart for 869

All Bren carriers should have a movement value of 7.

(Shad on 2010 Dec 15)
Overall balance chart for 101

The L3/35 with ID# 1505 has the incorrect movement factor printed on it. The movement factor should be 7, not 8.

(plloyd1010 on 2014 Nov 24)
Overall balance chart for 104

Four counters (ID#s: 1502 to 1506) have the incorrect NATO symbol (infantry in lieu of armor).

(Shad on 2010 Dec 15)

Display AARs (1)

Los refuerzos no fueron necesarios
Author enrique
Method Solo
Victor Germany, Italy
Play Date 2011-11-13
Language Español
Scenario AfKo036

En este escenario, dos compañías de "bersaglieri", varias baterías de artillería de pequeño calibre, un pelotón de morteros y un pelotón de tanquetas debe defenderse del ataque de dos companías de infantería australiana, apoyados por cañones antitanque y medio pelotón de tanques británicos "Matilda". La moral de los australianos es superior. A partir de turno 11 pueden entrar aleatoriamente refuerzos consistentes en tanques alemanes e italianos y dos compañías de infantería italiana.

Los italianos se fortifican en las proximidades de una colina. Los australianos avanzan directamente hacia el enemigo y comienzan a hacerlo retroceder. Una batería de artillería y un pelotón de "bersaglieri" se rinden, pero el resto de los italianos presentan una decidida defensa de sus posiciones. Al final el ataque australiano pierde fuerza y se estanca, ya que es blanco repetidamente de la artillería italiana y del tiro de oportunidad de los "bersaglieri".

Los refuerzos del Eje no llegaron a entrar en el campo de batalla, aunque no fueron necesarios. Al final los italianos producen 7 "steps" de bajas entre los australianos y consiguen mantenerse bastante sólidamente en algunas posiciones iniciales.

Dos causas, a mi juicio, han provocado la derrota australiana: 1) La baja calidad de los líderes australianos (ninguno tenía modificador de moral); y 2) el hecho de que haya aplicado las reglas de "rendición" especiales contenidas en esta web, mucho más rigurosas que las originales del módulo "Afrika Korps".

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