Panzer Grenadier Battles on February 25th:
Desert Rats #8 - Cavalleria
Errors? Omissions? Report them!
Doubling Down
An Army at Dawn #2
(Defender) France vs United States (Attacker)
Formations Involved
France 16e Régiment d'Infanterie Tunisiens
France Service d'Ordre Legionnaire
United States 18th "Vanguards" Infantry Regiment

Overall balance chart for AAAD002
Side 1 0
Draw 2
Side 2 7
Overall Rating, 9 votes
Scenario Rank: 237 of 609
Parent Game An Army at Dawn
Historicity Historical
Date 1942-11-18
Start Time 15:30
Turn Count 14
Visibility Day & Night
Counters 66
Net Morale 0
Net Initiative 1
Maps 3: 77, 78, 79
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 158
AAR Bounty 143
Total Plays 9
Total AARs 4
Battle Types
Kill Them All
Urban Assault
Scenario Requirements & Playability
An Army at Dawn maps + counters

Earlier in the morning the 1st Battalion received rough treatment at the hands of the French in St Cloud. This was not General Terry Allen's first rodeo, and he quickly organized a stronger effort against the town. While 1st Battalion regrouped and retraced their steps eastward, the 2nd Battalion began working their way to the south to divide the defender's attention. They attacked at about 1530 in the afternoon.


General Allen formulated a good plan but his soldiers were too green to make it work. They pressed the attack to the edge of town, but as more officers fell the men became confused and fell back against orders. Once the French artillery zeroed in, any chance of success evaporated. Despite all the hoopla in training camp, the reversals on this day foretold that many Americans would shed blood before they became a competent fighting force.

Additional Notes

"L" shaped board layout

Display Order of Battle

France Order of Battle
Armée de Terre
Vichy l’ Armee de l’ Armistice
  • Foot
United States Order of Battle

Display Errata (2)

2 Errata Items
Scen 2

The French OOB calls for "3 x Sous-Lieutenant,"

It should read "2 x Lieutenant, 1 x Sous-Lieutenant,"

(rerathbun on 2017 Aug 10)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)

Display AARs (4)

In the twilight
Author thomaso827
Method Solo
Victor United States
Play Date 2015-08-14
Language English
Scenario AAAD002

Needed to wait to play this one until I could use a table long enough for the double board length. The two boards from scenario one are still there but another board is added to give the US troops room to approach from 2 directions, so I split the US force into 2 full battalions, giving each an engineer, one lead by the LTC, the other by the Major, and arranging them in order that the whole battalion could be moved as a group on the commander's initiative, letting the mortars trail behind once they were within 10 hex range of the town or the hills to the south of it. The French and Tunisians set up with the big guns in the northwest hex of the town, the Police and the Commandant in the southern hex with the AT gun, and an infantry and HMG with a Sous-Liutenant in the southwest hex, placed the mortars on a hill to the town's east, an outpost with the Sergeant, an infantry and HMG on the southwestern hill and the rest of the infantry with the remaining Capitaine and Sous-Lieutenants on the lager southwestern hill closer to the town, figuring they would block the battalion coming up from the south. The setup seemed okay, but luck was certainly not with the French dice this game. Even with the low US morale, they have to be hit before they can be demoralized or destroyed, and there were a few US platoons straggling after being demoralized, but the only US loss for the game was one of the Captains, while the southern force succeeded in getting onto the big hill and engaging in assaults and the western force succeeded in getting first a foothold in the town and then taking it completely. The surviving French (the really good 10-0-2 Capitaine seemed to be unstoppable) tried to move around the north side of the town and assault but in the dark, they were gunned down when adjacent to the town, leaving the Capitaine all alone again. Another force, lead by the sergeant, had succeeded in dragging the slow HMG and an Infantry unit to the south side of the town but suffered the same fate, losing all the troops while a demoralized Sergeant wandered the fields in the dark. The remaining 3 single step French infantry kept failing morale checks and were really in no position to assault anything for at least 2 turns if they had succeeded. The darkness helped the French more than it did the US troops as it allowed them to get close to the town in that last few turns before getting killed, where had they tried that in daylight, they would have been feeling the pain facing the US HMGs over 2 turns of fire instead of just the one. Really good scenario and like so many, one that could have changed drastically with a bit better luck to the one side. I gave a 4 because the outcome was pretty evident from turn 8 on after the US had completely taken the town, but there was still a chance for the French to contest at least 2 of the hexes so played it out to the bitter end.

You must be a registered member and logged-in to post a comment.
A Successful Mulligan for the USA
Author Schoenwulf
Method Solo
Victor United States
Play Date 2016-03-20
Language English
Scenario AAAD002

After the 1st Battalion was rebuffed by the Vichy French 16th Tunisian Infantry Regiment in the town of St. Cloud on the morning of November 8, 1942, the 2nd Battalion, 18th Infantry Regiment of the 1st Infantry Division renewed the attack at 1530 hours that afternoon. In the interim, the French forces had been reinforced and added units from the Service d’Ordre Legionnaire to help repel the invaders. The French set up with strength in St. Cloud and infantry positioned on the hills SE and south of the town. Mortar platoons and artillery were also located on the hill south of town. The US attacked with infantry from the east just north of the road, with HMG and mortar platoons on the hill south of the French position on the closest hill to town in that direction, and held two groups of infantry/engineer platoons behind the west edge of the far south hill waiting for an open field to advance. By 1600, the US forces had secured the hill north of the city, but fierce fighting ensued on the hill to the south. By 1630, both French wagons had left the hill without their corresponding artillery, and the French infantry platoons were being challenged. Major Cunningham’s USA group of Infantry assaulted the French artillery positon, and one of the gun crews abandoned their weapon. However, Capitane LaForge bravely held his ground with the other 75 mm gun until an assault by the Major’s group finally forced him from the hill at 1645. As the sun fell, visibility allowed the US troops to close on St. Cloud, and the brave Capitane and his remaining troops fell at 1745. By 1800, the US had the town surrounded, and assaults were underway in the NW sector of the town. Both the Major and Lt. Colonel Gates were present with the troops, and the Lt. Colonel and the French Commandant faced off to a draw in one of the final assaults. By 1845, the US had engaged the town’s defenders in all three sectors, but the invaders were unable to clear the town completely in any of the three sectors.

By scoring standards, this appeared to be an easy major victory for the Americans, as the objectives involved the respective step counts of the nations, and control of the three hexes of St. Cloud. Since all three hexes of the town were under assault, there were no VP’s for the town. The French had lost 21 steps to the Americans 4 leaving a differential of 17, and a clear major victory for the USA. This outcome was somewhat similar to the actual historical outcome since the USA never was able to take the town of St. Cloud on the first day of battle. General Terry de la Mesa Allen finally decided to forego capture of the town rather than bombard it after the first two attacks, and the 1st Infantry Division just moved around the town towards Oran. The scenario seems difficult for the French to hang on against overwhelming odds in terms of unit quantity; while their morale is slightly better, the US had a Lt. Colonel with a 2-point morale modifier that really helped to rally the American troops. The USA also gained initiative on 12 of the 14 turns giving a decided advantage; in one case, they had four action segments before the French could respond! Once nightfall occurs, the US has the advantage of movement to within three hexes of town without detection, making it difficult for the French to prevent US entry into town and the subsequent loss of control. This creates a victory condition based on steps lost, and the US advantage in both firepower and OBA are tough for the French to match.

You must be a registered member and logged-in to post a comment.
Big red One Victorious
Author Blackcloud6
Method Solo
Victor United States
Play Date 2017-08-09
Language English
Scenario AAAD002

This is a good basic infantry scenario and both sides have many set up options which makes it interesting. The French set up with defenders in the town and small dug in contingent on each of the three hills surrounding the town to slow the American advance.

The US chose to attack by battalion with one battalion attack from the NE to take out that forward French position and proceed to the town. The other battalion attacked the SW French hill position and proceeded to the town. The attack started quickly as both sides were in contact from the start. It looked like the US was going to bog down on the hill fights but after an hour of fighting they broke the SW position and just by passed the remnants of the NE one. The pulled their SE defenders to the east of the town in a hasty defense.

The southern US battalion reached St. Cloud just before dusk and started firing artillery and machines guns to soften up the defenders then assaulted. the north battalion had trouble reaching the town until late in the fight. The US kept up the firepower and due to the 2 Morale factor LTC in command they weathered the French guns and small arms fire. The French had no leaders with morale factors and this hurt as once broken, they could not seem to rally. By 1830 the fight was over with the French launching a desperate counterattack in the town "pour la gloire et honneur de France." The US won decisively.

You must be a registered member and logged-in to post a comment.
The French are ready to join the Allies
Author scrane
Method Solo
Victor United States
Play Date 2015-09-26
Language English
Scenario AAAD002

This was a replay of the situation in Scenario 1, but with additional forces and a little more real estate. The Americans massed most of their nearly two battalions in groups in the southern hills, with mortars and a company of infantry east of town. The French defend the heights south of town and the plain east of town with dug-in reinforced companies, holding the rest in town.

There is less to describe here as the battle developed and ended quickly in a massive American victory. The Americans swept up from the south, HMGs and artillery badly disrupting the French defensive line so that the bulk of the American infantry swept right past and engaged the town. In only about 2 hours the American assaults cleared the town, and French stragglers from all over their defensive positions were routing to the north. The Americans suffered only a platoon in casualties. American leadership was better this time, and initiative went their way.

You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!