On August 1st in Panzer Grenadier:
Divisione Corazzata #4 - Il Martello del ProletariatoDivisione Corazzata #10 - Road to Rome
Eastern Front #105 - Night Ride through the CaucasusFronte Russo #29 - Serafimovich: Day Three
Grossdeutschland 1946 #4 - DelayHammer & Sickle #28 - Whistling Dixie
Hammer & Sickle #38 - Shocked TroopsIron Curtain #8 - Whistling Dixie
Iron Curtain #18 - Shocked TroopsLiberation 1944 #32 - Operation Bluecoat: The Cameronians
Liberation 1944 #33 - Operation Bluecoat: Minden DayLiberation 1944 #34 - Operation Bluecoat: Hill 361
Marianas 1944 #9 - The Final Banzai Attack?Marianas 1944 #22 - Patrol North: Barrigada
Panzer Grenadier #14 - Night Ride through the CaucasusPolish Steel #4 - Muscovites Shall Not Rest
Secret Weapons #2 - InsurgencySecret Weapons #3 - Behind the Beaches
Secret Weapons #5 - Air AssaultSecret Weapons #11 - Mirror, Mirror
Secret Weapons #12 - Panzer MausSecret Weapons #13 - Waves of Steel
Secret Weapons #17 - Futile EmpireSecret Weapons #19 - Slow but Steady
Secret Weapons #24 - Panzer GrenadierSecret Weapons #29 - Rugged Defense
Secret Weapons #30 - Tank HuntersWaltzing Matilda #2 - First Wave
Waltzing Matilda #3 - Dutch TreatWaltzing Matilda #4 - Brisbane Line
PG-HQ Library > Games > West Wall
Errors? Omissions? Report them!

West Wall: The Invasion of Germany, 1944

West Wall boxcover
Designer Perryman
Game Type Expansion
Format Spiral bound
Release Date 2009-08
Availability Out of Print
Scenarios 10
Counters 0
Maps 0
Tour Veterans
West Wall: The Invasion of Germany, 1944 Tour of Duty Ribbon
Overall Rating, 48 votes
5
4
3
2
1
3.48
Expansion Rank: 28 of 58
Expansion Game Requirements & Playability
10/10 West Wall
10/10 Elsenborn Ridge
8/10 Cassino '44
3/10 Battle of the Bulge
1/10 Road to Berlin
1/10 Beyond Normandy
1/10 Eastern Front
1/10 Afrika Korps
Display
Balance:



Overall balance chart for West Wall
Total
Side 1 13
Draw 2
Side 2 22
box back

When American troops pushed the defeated Wehrmacht back into Germany, the final days of the Thousand Year Reich seemed close at hand. But the Germans rallied behind their West Wall of fortifications, extending the struggle for several months around the key city of Aachen.


Display Scenario List (10)


Display Order of Battle

America Order of Battle
Airborne
  • Towed
Army
Britain Order of Battle
Army
  • Mechanized
Germany Order of Battle
Heer
  • Misc
  • Motorized
Luftwaffe

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)

Display Errata (9)

9 Errata Items
Scen 2

The town name in the scenario notes is incorrectly spelt by AP. A search under the AP spelling will only reveal 'Schmidthof's' further into the heart of Germany. The correct spelling for the town portrayed in this battle south of Aachen is Schmithof (without the D)

(vince hughes on 2010 May 20)
Scen 7

From Mike Perryman on 14/09/2012. Strongpoint units in this scenario ALL have '8' morale including the two that start with the Volksgrenadiers.

(vince hughes on 2012 Sep 14)
Scen 9

For historical interest and accuracy, the correct name of the town is HUCHELN (and not Huchlen)

(vince hughes on 2012 Sep 14)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 527

Strongpoints are single step units and can be eliminated with X results like any other single step unit.

(Shad on 2010 Dec 15)
Overall balance chart for 527

The standard mix of strongpoints may be downloaded from Avalanche Press:

http://www.avalanchepress.com/German_Strongpoints.php

This is the standard mix found in Airborne, Airborne-IE, and Edelweiss Expanded. The strongpoint mix in Cassino '44 is different from that of other PG games.

(plloyd1010 on 2012 Feb 01)
Overall balance chart for 527 Strongpoints are affected by the terrain in their hex just like any other unit. Even though they can't move, they can attack using Assault Combat if an enemy unit moves into their hex. They may not dig in or benefit from entrenchments.
(rerathbun on 2014 Apr 21)
Overall balance chart for 484

Liberation 1944's Tiger movement and armor ratings are backwards. They should be Armor 7 and Movement 5.

(petermc on 2014 Feb 14)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
America
100%
America
Britain
10%
Britain

Display Battle Types (7)


Display Conditions (7)

PG-HQ Library > Games > West Wall
Errors? Omissions? Report them!