Panzer Grenadier Battles on October 20th:
Arctic Front Deluxe #39 - Rear Guard Defense Go for Broke #21 - Justifiable Fury
Conquest of Ethiopia #37 - Focus on Ras Destà Red & White #4 - Forcing the Nogat
Go for Broke 2 #3 - High Ground by Daylight Red & White #25 - Szczecin Front Line
Go for Broke 2 #21 - Justifiable Fury Counter Attack #64 - Rakkasans
Go for Broke #3 - High Ground by Daylight
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Go for Broke: America's Japanese Heroes

Go for Broke boxcover
Designers Bennighof,
Perryman
Game Type Expansion
Format Book
Release Date 2011-04
Availability Out of Print
Scenarios 30
Counters 77
Counter Type Die-cut
Maps 0
Tour Veterans
Go for Broke: America's Japanese Heroes Tour of Duty Ribbon
Overall Rating, 75 votes
5
4
3
2
1
3.52
Expansion Rank: 36 of 74
Popularity: Ownership & Activity
Status Owned by 16% Played by 8% AAR'd by 9% Medaled by 1%
Rank 51st of 99 34th of 92 23rd of 89 21st of 48
Expansion Game Requirements & Playability
30/30 Go for Broke
30/30 Elsenborn Ridge
13/30 Eastern Front
12/30 Battle of the Bulge
11/30 Road to Berlin
7/30 Cassino '44
5/30 Red Warriors
2/30 Sinister Forces
1/30 Fronte Russo
Display
Balance:



Overall balance chart for Go for Broke
Total
Side 1 20
Draw 4
Side 2 52
box back

In February 1942, President Franklin D. Roosevelt issued the first of a series of executive orders that would send more than 100,000 American citizens to concentration camps. One year later, a Japanese-American regiment began to form. The 442nd Regimental Combat Team racked up more decorations than any regiment in American military history: 18,143 awards for battlefield valor, including 21 Medals of Honor.


Display Scenario List (30)


Display Order of Battle

Germany Order of Battle
Fallschirmjager
  • Towed
Heer
  • Motorized
Luftwaffe
Schutzstaffel
  • Foot
Italy Order of Battle
Regio Esercito
  • Towed
United States Order of Battle
Army
  • Mechanized
  • Motorized
  • Towed

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • Self-Propelled Artillery: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)

Display Errata (16)

16 Errata Items
Errata item for JayTownsend

Guys, there are Jeep counters in Go For Broke but they are never used in any of them.

(JayTownsend on 2011 Apr 23)
Scen 5

Scenario #5 says all German units are from Elsenborn and are Heer. The scenario calls for one German 20mm, but there are no 20mm Heer units in Elsenborn. Solution is to either use a 20mm SS unit from Elsenborn or substitute a 20mm Heer from one of the other games.

(joe_oppenheimer on 2011 Apr 21)
Scen 15

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front.

(GeneSteeler on 2012 Apr 16)
Scen 20

This scenario may require a German PzIVe as a variable reinforcement. Use a counter from Eastern Front. (Reported by Matt W)

(GeneSteeler on 2012 Apr 16)
Scen 23

Note that this scenario requires Map #9 from Battle of the Bulge. It should be placed in the same configuration as the following scenario.

(Matt W on 2012 Apr 19)
Scen 26

The note states that the scenario requires a map from Battle of the Bulge. This is incorrect; the scenario uses a map from Elsenborn Ridge.

(rerathbun on 2011 Apr 20)
Scen 27

The note states that the scenario requires a map from Battle of the Bulge. This is incorrect; the scenario uses a map from Elsenborn Ridge.

(rerathbun on 2011 Apr 20)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 486

The Pz IVe appearing in the original Panzer Grenadier game had an Anti tank value of 4-7. As of Afrika Korps (2002), continuing onward through the 3rd and 4th edition games, the anti tank value has been 4-4.

(plloyd1010 on 2016 Jul 25)
Overall balance chart for 41

All SS PzIVH tanks should have a movement of 8.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)
Overall balance chart for 51

One Wespe (ID# 1201) should have an armor value of 1 on the front and back of the counter.

(Shad on 2010 Dec 15)
Overall balance chart for 581

HoSU and RW counters were incorrectly printed as 4-7 AT value. Per HoSU scenario book these should all be 4-8

(triangular_cube on 2017 Oct 08)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
United States
100%
United States
Germany
97%
Germany
Italy
3%
Italy

Display Battle Types (10)


Display Conditions (8)

PG-HQ Library > Games > Go for Broke
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