Panzer Grenadier Battles on September 26th:
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Guadalcanal #17 - Battles on the Matanikau II Counter Attack #58 - Task Force Lynch
Counter Attack #50 - Service Politics
PG-HQ Library > Games > Fall of France
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1940: The Fall of France

Fall of France boxcover
Designers Bennighof,
Leonard
Game Type Standalone
Format Boxed
Release Date 2009-08
Availability In Print
Scenarios 52
Counters 660
Counter Type Die-cut
Maps 8
Tour Veterans
1940: The Fall of France Tour of Duty Ribbon
Overall Rating, 479 votes
5
4
3
2
1
3.47
Standalone Rank: 12 of 23
Popularity: Ownership & Activity
Status Owned by 45% Played by 31% AAR'd by 29% Medaled by 1%
Rank 8th of 99 4th of 92 3rd of 89 31st of 48
Display
Balance:



Overall balance chart for Fall of France
Total
Side 1 296
Draw 49
Side 2 138
box back

In the spring of 1940 the French Army was considered the world's finest, with better tanks and artillery than their German enemies and more of them. But when German armies rolled into France and Belgium behind the panzer spearheads, it was the French who crumbled, and within six weeks the Nazi blitzkrieg had claimed its most impressive victory.

box back map map map map map map map map

Display Scenario List (52)

Scenario Plays AARs Rating
01. A Beautiful Morning 37 15 3.5
02. Scratch Defense 22 12 2.6
03. Pan, dans la gueule à Jean! 26 8 2.6
04. Wagram and Tilsit 17 5 3.4
05. Through the Ardennes 15 6 3.9
06. First Armor Clash 19 7 3.8
07. Race to the Meuse 6 2 4.3
08. Rommel Crosses the Meuse 14 6 3.9
09. The Witch's Cauldron 10 7 3.8
10. Hell River 17 11 3.6
11. Spearhead 18 9 3.4
12. Expanding the Bridgehead 4 1 3.8
13. Lords of Steel 18 6 3.8
14. A Quiet Village 18 8 3.4
15. Delaying Action 14 8 2.8
16. Early Morning at Stonne 16 4 3.5
17. Piercing the Iron Line 9 2 4.3
18. The Iron Line: South 10 4 4
19. Hard Enough 9 3 3.1
20. Early Montcornet 9 1 3.4
21. Red Dusk 9 3 3.2
22. Furia Francese! 5 3 3.7
23. Unstoppable Force 8 2 3.8
24. Secure the Flank! 6 2 2.8
25. Lost Children 8 2 3.8
26. To the Bridges! 10 3 3.7
27. Knightly Combat 11 5 3.8
28. They Shall not Pass! 4 4 4.6
29. For God, France and Joan of Arc 7 1 3.7
30. Sidi Brahim Again 10 6 3.7
31. Holding the Flank 5 0 3
32. A Bridgehead Too Far 9 2 3.2
33. Night Sortie 1 0 5
34. Fighting the Fire 6 1 2.8
35. Always Already 7 1 2.9
36. The End of Groupement Andre 5 0 3.4
37. Hill 276 3 0 4
38. Before the Stop Order 9 3 3.8
39. Swamp Struggle: Day One 4 0 3
40. Swamp Struggle, Day Two 2 0 2.5
41. Counterattack at Dunkirk 7 2 3.7
42. Iron Fist 4 1 4.3
43. Back on the Attack 4 1 3.3
44. Coup de Grace 3 1 4
45. Road to Dunkirk 7 3 3.3
46. The Phoenix 1 0 4
47. Dragon Trap 8 2 3.1
48. Le Deluge 3 0 3.7
49. "We Will Not Surrender!" 5 1 3.4
50. Valley of Death 2 0 4
51. Insha'Allah 1 0 2
52. Night Visions 1 0 3

Display Order of Battle

France Order of Battle
Germany Order of Battle
Grossdeutschland Division
Heer
Luftwaffe
  • Towed
Morocco Order of Battle
Moroccan Ground Forces

Display Relevant AFV Rules

AFV Rules Pertaining to this Game's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • Assault Gun: if closed-top, provide the +1 Assault bonus, when applicable
  • Tank Destroyer: do not provide the +1 Assault bonus, even if closed-top (SB)
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.
  • Prime Movers: Transports which only transport towed units and/or leaders (May not carry personnel units). May or may not be armored (armored models are open-top). All are mechanized. (SB)
  • Armored Transports: These are not combat units and are therefore not APC's, and they can transport all types of transportable units (5.6) so they are not Prime Movers. They suffer the same vulnerabilities in combat as open-top AFV's (7.61). All are mechanized. (SB)
  • Unarmored Weapon Carriers: These are unarmored halftracks (Bufla and Sk7/2) or fully-tracked vehicles (Karl siege mortar) with mounted weapons. All are mechanized, except the BM-13 (Katyusha rocket launcher mounted on a truck). They are weapon units, not AFV's, so they are never efficient and cannot be activated by tank leaders. (SB)
  • Portees: Trucks with mounted Anti-Tank guns, Anti-Aircraft weapons, or artillery. Stack as combat units. Move like trucks, but fire like guns. Do not limber or unlimber. Have the truck's -1 armor value. Truck and gun are treated as a single unit, and do not transport other units. (SB)

Display Errata (27)

27 Errata Items
Errata item for PG-Tank Dude

Motorcycles cannot enter roadblocks, they must dismount and change to INF platoons to enter a roadblock hex. Once dismounted they cannot remount.

(PG-Tank Dude on 2010 Apr 30)
Errata item for PG-Tank Dude

There are three types of fields, examples are on Map 33 in hexes 0210, 0410 and 0510.

(PG-Tank Dude on 2010 May 01)
Scen 6

Add a German LT to spot for artillery.

(PG-Tank Dude on 2010 Apr 30)
Scen 13

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 13

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 17

This scenario asks for 8 German Captains to be selected. There are only 7 German Captains in the whole of the Fall of France box-set mix.

(vince hughes on 2013 Mar 06)
Scen 19

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 20

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 23

French Major should be a Commandant.

(PG-Tank Dude on 2010 Apr 30)
Scen 28

Germans have a PzIVa, not PzIIIa.

(PG-Tank Dude on 2010 Apr 30)
Scen 31

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 33

The Germans are short by seven trucks, not being able to meet the requirements for the OOB.

(TheDoctor on 2012 Aug 14)
Scen 35

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 37

French Major should be a Commandant.

(Hugmenot on 2013 Jul 03)
Scen 38

The French 20mm en portée should be a 75mm AA en portée.

(leonard on 2010 Nov 30)
Scen 44

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Scen 48

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Scen 48

French Major should be a Commandant.

(Hugmenot on 2013 Jul 04)
Scen 49

German 37mm should be 37mm AT.

(rerathbun on 2010 May 18)
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 595

This is actually another ½track vehicle, simiar to the AMR33 & AMR35. It used the mechanized movement rate.

(plloyd1010 on 2013 Apr 20)
Overall balance chart for 2

Two 105mms (ID#s 1204, 1205) have "16-31" fire values in black (direct fire), when they should be in white (indirect fire).

(Shad on 2010 Dec 15)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 537

Two German PzJr. 1 counters have their full strengths printed on the back, and reduced strengths on the front.

(Shad on 2010 Dec 15)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)
Overall balance chart for 54

The movement allowance on the counters in Airborne is misprinted. It should be "3."

(rerathbun on 2012 Jan 30)

Display Nations (3)

Nations at War - Scenario Appearance Percentages
Germany
100%
Germany
France
100%
France
Morocco
4%
Morocco

Display Battle Types (10)


Display Conditions (9)

PG-HQ Library > Games > Fall of France
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