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Turkish Fort
Parachutes Over Crete #22
(Defender) Germany vs Australia (Attacker)
Greece (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for PoCr022
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
3.5
Scenario Rank: --- of 913
Parent Game Parachutes Over Crete
Historicity Historical
Date 1941-05-24
Start Time 05:30
Turn Count 12
Visibility Day
Counters 39
Net Morale 0
Net Initiative 1
Maps 1: 99
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 150
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Urban Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Parachutes Over Crete Base Game
Introduction

At the south-western end of Prison Valley, the German lines included an old fortification dubbed the "Turkish Fort" by the New Zealanders. As the German forces advanced from Maleme toward the 3rd Parachute Regiment encircled in Prison Valley, the Allied worked to adjust their lines, including an attack on the Turkish Fort by the 2nd Greek Regiment.

Conclusion

As always, the Greeks surged forward with more enthusiasm than skill, and gained a lodgement on the heights through simple raw courage. But the Germans could not be forced out of the crumbling fort, and held the hilltops. The Australians and Greeks both pulled back.


Display Order of Battle

Australia Order of Battle
Army
Germany Order of Battle
Luftwaffe
  • Towed
Greece Order of Battle
Army

Display Errata (2)

2 Errata Items
Scen 22

There is no off-board artillery in this scenario.

(SARACV3 on 2021 Apr 15)
Overall balance chart for 39

Reduce strength direct fire value be came 5-5 in Army at Dawn.

(plloyd1010 on 2015 Jul 31)

Display AARs (1)

The Fort Stood, The Heights Fell
Author SARACV3
Method Solo
Victor Australia, Greece
Play Date 2021-04-15
Language English
Scenario PoCr022

Although the Germans have great advantages in this scenario. But they made a critical error. They did not defend both of the 40m hills; capture of the hills is one of two possible objectives for the Allies to win. The other objective is to capture the Turkish Fort. The Fort is nothing more than a village whIch lies between the lines of the two combatants. The Fort lies in a valley at 0 elevation,

The Greeks set up their force completely inside the large town east of the N-S road running through the middle of the unnamed town. The Australians set up off the hill, south of the Greeks. It should be noted that this is a one board scenario at 12 turns long and 39 counters. I always use the ILS, and the Germans had a good draw, with an 11-1-1 lieutenant coming up. The Greeks drew a more average mix, with a couple of 9-0-1 and 9-1-0 Lieutenants. The Australians drew well; a 10-1-1 captain and a 8-1-1 lieutenant.

The Germans put a single paratrooper in the Fort. This single unit set up was mandated in the scenario set up. It didn’t last long. The first turn initiative was won by the Germans, who moved units from behind the Fort into the Fort. This move put three units in the Fort, along with the 11-1-1 lieutenant. Although stacking three units is risky, the Fort never fell. It was attacked every turn from the second turn on. The die rolls fell flat for the attackers, But the Germans, with 18 attack factors in the Fort kept Greeks disrupted in one three unit stack, while the other stacks, also comprised of three units, were disrupted by mortar fire, the 20mm cannon and two paratrooper units that moved next to the Fort.

However, the Germans left the northern 40m hill undefended; a serious mistake. A group of three Greek infantry units reached the hill before the could react. If the Germans would have defended the hilll, this disaster would not have happened. All the Germans had to do was to put one dug-in unit on the hill. The Germans tried to shift two paratroopers away from defending the Fort, but their attempt to dislodge the Greeks was met with stiff resistance. For eight turns the. Germans were thwarted in their attempt to gain the height.

Interestingly, the game was the most bloodless I have ever played. The final tally was a 1-1 step loss tie, and both losses didn’t occur until the eleventh turn! This was a game of maneuver, thrust and parry. It was not without many demobilizations and disruptions. Both sides didn’t leave these “wounded” units in the rear. No opportunity for morale recovery was left unanswered.

It’s my opinion that the Germans should have easily won if they would have put a unit on northern heights. Minor victory for the Allies.

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