Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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The Sea Horse II
Jungle Fighting #20
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 124th Infantry Regiment
Japan 228th Infantry Regiment
United States 35th Infantry Regiment
Display
Balance:



Overall balance chart for JuFi020
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 2 votes
5
4
3
2
1
2.5
Scenario Rank: --- of 913
Parent Game Jungle Fighting
Historicity Historical
Date 1943-01-11
Start Time 07:15
Turn Count 20
Visibility Day
Counters 51
Net Morale 0
Net Initiative 0
Maps 1: Guad-ME
Layout Dimensions 84 x 55 cm
33 x 22 in
Play Bounty 143
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Hill Control
Rural Assault
Conditions
Entrenchments
Off-board Artillery
Reinforcements
Scenario Requirements & Playability
Battle of the Bulge Counters
Guadalcanal Maps + Counters
Jungle Fighting Base Game
Introduction

The American approach to the southern edge of the Japanese positions called "The Sea Horse" was harder and took longer than planned. Thus on the morning of the llth the Japanese were at least aware of an American force to their south that probably planned to attack. Right they were. As the sun crept up in the morning the 3rd Battalion, 35th Infantry moved up. Not far behind was the 2nd Battalion.

Conclusion

The 3rd Battalion's attack began slowly, but picked up speed as the day wore on. By the time the 2nd Battalion began arriving in the line it was obvious that their assistance was not needed. All but a few enemy positions were taken and those were cleaned up in the next three days.

Additional Notes

Elsenborn Ridge or Cassino '44 may be used for the U.S. units.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
United States Order of Battle
Army

Display Errata (1)

1 Errata Item
Scen 20

The Bulge counter mix is short 2 U.S. Army INF. However, given the massive force disparity only the most incompetent commander in the history of the world would need them. And based on the reinforcement rules the chance that you even get to put these last two platoons in the field before you kill all the Japanese is for all practical purposes zero.

(Shad on 2011 Mar 19)

Display AARs (1)

Jungle Fighting #20
Author triangular_cube
Method Solo
Victor United States
Play Date 2023-02-15
Language English
Scenario JuFi020

This is another exercise of "Can the Japanese roll a 2?" while the Americans eventually wear down the few bodies left in the entrenchment. Its not fun, or engaging. This is better than the last in that there is 1 hex the Americans can start on, or enter on where it is not adjacent to the Japanese trench.

Americans have to be hyper casualty adverse, so they start with only there 3 x HMG stack on said hex and shoot the trench each turn while trading OBA with the Japanese. Japan cant return DF lest they forgo OP fire and the chances to roll a 2. So they sit there and shoot until they actually accomplish something. It took 9 turns to get the stack sufficiently suppressed to onboard another stack on INF past the suppressed op fire and into the Jungle on the left. From there it snowballs as there is another firing stack, and they eventually brute force the hexes once there is not enough resistance.

Nothing to game here, very dull and repetitive. Its a very low 2, but IS a little better than the first Sea Horse.

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