|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
Overall Rating, 0 votes |
|
Scenario Rank:
--- of 913 |
Parent Game |
Go for Broke 3 |
Historicity |
Historical |
Date |
1945-04-08 |
Start Time |
08:00 |
Turn Count |
13 |
Visibility |
Day |
Counters |
27 |
Net Morale |
0 |
Net Initiative |
2 |
Maps |
2: 25, 56 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
220 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
|
Company F had been rebuffed in their effort to take the village of Pariana the previous day. Headquarters planned long into the night to rectify the situation. At long last orders were issued and the 2nd Battalion went forward again.
|
Conclusion
|
The effort to devise a detailed plan paid off as Pariana was secured and the Kesselring Machine Gun Battalion was rendered ineffective as a combat unit. After six months of being stalemated the Americans were rolling forward again.
|
Additional Notes
|
This scenario is an updated version of the "Breakfast in Pariana" scenario from the 1st edition of Go for Broke. |