Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Isthmus Guard
First Axis #16
(Defender) Slovak Republic vs Soviet Union (Attacker)
Formations Involved
Slovak Republic 1st "Janošík" Infantry Division
Soviet Union 13th Guards Rifle Division
Display
Balance:



Overall balance chart for FiAx016
Total
Side 1 0
Draw 0
Side 2 3
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 913
Parent Game First Axis
Historicity Historical
Date 1944-04-08
Start Time 08:00
Turn Count 16
Visibility Day
Counters 54
Net Morale 0
Net Initiative 1
Maps 1: 8
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 136
AAR Bounty 165
Total Plays 3
Total AARs 2
Battle Types
Inflict Enemy Casualties
Rural Assault
Conditions
Off-board Artillery
Terrain Mods
Scenario Requirements & Playability
Eastern Front Maps
First Axis Base Game
Road to Berlin Counters
Introduction

Most survivors of the Mobile Division turned in their weapons in early 1944 and the unit was assigned construction work well behind the front lines. A handful of the most determined soldiers remained under arms in the Tartarko Combat Group, assigned to help defend the Perekop Isthmus leading from Ukraine t the Crimean Peninsula. The small unit was well-supplied with light anti-aircraft guns, but almost nothing else.

Conclusion

The ill-prepared Slovaks put up some resistance, but the Soviets soon breached the earthen embankment and rolled up both Slovak flanks. No survivors made it back to German lines, and about 300 of the combat group's 775 men defected and joined the Red Army on the spot. The remainder were killed or taken prisoner.


Display Order of Battle

Slovak Republic Order of Battle
Slovenská Armáda
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (1)

1 Errata Item
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)

Display AARs (2)

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Author Matt W
Method Solo
Victor Soviet Union
Play Date 2011-06-12
Language English
Scenario FiAx016

Even after all the scenarios I have played I am still amazed at the rapidity of a defensive collapse. Typically it goes like this: an initial assault which fails, lots of reinforcements get fed in, slowly morale deteriorates, then suddenly a key unit fails to recover, must flee and massive changes set in. Not surprisingly, if I lead an AAR with that kind of comment, it happened here.

A small Slovak force is attempting to hold a line against a medium sized Soviet force. The Slovaks have reasonable initial morale but once they have taken a loss they are likely to run (their morale drops to "4"). Aiding them is a ditch running the width of the board which provides "dug in" status to any unit occupying it.

This is a relatively short scenario so the Soviets move forward, pounding the Slovaks with artillery fire but getting very little reaction due to the dug in nature of the defenders and the two Slovak leaders with morale modifiers. Ah well, nothing for it but to assault. In short order several hexes are cleared but three remain past the 9 turn mark (there are only 16 turns), one containing one of those peasky leaders with a morale modifier and an HMG and two with unlikely survivors of full scale assaults.

The Soviets, however, have developed a problem. The constant wearing of the assault combat has left a string of demoralized units to the rear. While one leader is corraling them and trying to get them to recover the strength of the assault force has been whittled down due to these temporary losses. In addition, you will note that one of the Slovak leaders with a morale modifier is not in the ditch. He is back with the routed troops organizing a counterattack.

Three more turns go by and some miraculous Slovak recoveries have happened (a one step infantry unit, demoralized rolls a "2" to recover to full strength when only a two could have resulted in them staying in the hex). The Soviets are beginning to despair when the HMG finally misses its morale check, runs from the ditch and is gunned down as it runs. the other two hexes similarly collapse. The Soviets go from despair to elation, but wait, is that the Slovaks counterattacking?

The Stotnik has organized a three platoon counterattack and leads it back to the ditch but, unluckily for them, opportunity fire by some of the Soviets has demoralized the troops as they arrive. By the end of turn 15 the counterattacking Slovaks are removed from the ditch and they have no chance to get back in. Soviet victory.

This scenario seems very tough for the Slovaks but with good leaders they had a real chance to win. This is a small unit count but a bit of an intricate affair. I give it a three.

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The OBA Wins It For The Soviets
Author KirkH
Method Solo
Victor Soviet Union
Play Date 2016-01-17
Language English
Scenario FiAx016

Slovaks set up strung out along the Turkish ditch. The Soviets entered from the north spread out along the entire map. In the first few turns great rolls by the Soviet OBA (a 2 followed by a 12 followed by another 2) eliminated the Slovak AA guns and HMG. As the Soviets approached the ditch, their artillery had also reduced/disrupted a pair of infantry units. The Soviets then systematically worked their way through the Slovak defenses, eliminating a unit at a time. A single infantry unit with a 10-1-1 leader held out until three turns before the end of the game, but was finally overwhelmed and destroyed. Although the Soviets won this scenario fairly easily, with a little less luck at the beginning things might have turned out differently.

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