|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
1 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
Overall Rating, 1 vote |
|
Scenario Rank:
--- of 913 |
Parent Game |
Edelweiss IV |
Historicity |
Historical |
Date |
1943-09-10 |
Start Time |
13:00 |
Turn Count |
22 |
Visibility |
Day |
Counters |
51 |
Net Morale |
0 |
Net Initiative |
1 |
Maps |
2: 1, 4 |
Layout Dimensions |
56 x 43 cm 22 x 17 in |
Play Bounty |
168 |
AAR Bounty |
227 |
Total Plays |
1 |
Total AARs |
0 |
Introduction
|
For 225 days, the 4th Mountain Division fought to hold the Soviets around the Black Sea port of Novorossisk. Finally, the Soviet 18th Army launched a bold offensive to break the deadlock. While one pincer attacked from the north a landing force headed straight for the heart of Novorossisk's harbor, and a Soviet advance from the south (out of a small beachhead held since February) threatened the Germans with encirclement. This had to be stopped if the jägers were to survive.
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Conclusion
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The Guards' attack almost broke through the hastily-arranged German defense, but the Germans managed to stem the tide just in time. The 4th Mountain Division finally withdrew from Novorossisk, an action made famous in Willi Heinrich's novel Cross of Iron.
|
Soviet Union Order of Battle
1 Errata Item |
|
Kommissars never get morale or combat modifiers. Ignore misprints.
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