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Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
Overall Rating, 0 votes |
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Scenario Rank:
--- of 913 |
Parent Game |
Elsenborn Revised |
Historicity |
Historical |
Date |
1944-12-29 |
Start Time |
02:00 |
Turn Count |
24 |
Visibility |
Day & Night |
Counters |
31 |
Net Morale |
0 |
Net Initiative |
0 |
Maps |
1: 25 |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
218 |
AAR Bounty |
227 |
Total Plays |
0 |
Total AARs |
0 |
Introduction
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Not quite ready to abandon their offensive, the Germans launched a night attack into a gap in the lines of the green American 289th Infantry Regiment. The attackers apparently became disoriented, and found that their radios would not work. The defenders also got lost in the dark, and their radios would not work either. A confused fight broke out around the tiny crossroads of Sazdot, known to the American soldiers as "Sad Sack."
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Conclusion
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The fierce firefight known as the "Sad Sack Affair" erupted in the wee hours of 29 December and continued until late morning, when American paratroopers finally closed a ring around the SS companies that had penetrated to Sazdot. Daybreak brought improved communications, and artillery fire rained down on the SS who were eventually wiped out.
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Additional Notes
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This scenario is completely playable using the maps and pieces from Battle of the Bulge 2: Elsenborn Ridge |
United States Order of Battle
1 Errata Item |
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The reduced direct fire value of the SS HMG is 5-5 in Beyond Normandy and Road to Berlin.
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