Panzer Grenadier Battles on April 27th:
Arctic Front Deluxe #40 - Children's Crusade Broken Axis #14 - Târgu Frumos: The Second Battle Scenario 3: Sledge Hammer of the Proletariat
Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Last Stand at Volokolamsk
Eastern Front #84
(Attacker) Germany vs Soviet Union (Defender)
Formations Involved
Germany 35th Infantry Division
Soviet Union 15th Guards Rifle Division
Soviet Union 8th Guards Rifle Division
Display
Balance:



Overall balance chart for EFDx084
Total
Side 1 1
Draw 0
Side 2 2
Overall Rating, 3 votes
5
4
3
2
1
3.67
Scenario Rank: --- of 913
Parent Game Eastern Front
Historicity Historical
Date 1941-11-19
Start Time 08:00
Turn Count 32
Visibility Day
Counters 49
Net Morale 0
Net Initiative 1
Maps 2: 1, 6
Layout Dimensions 56 x 43 cm
22 x 17 in
Play Bounty 79
AAR Bounty 171
Total Plays 3
Total AARs 1
Battle Types
Rural Assault
Urban Assault
Conditions
Off-board Artillery
Severe Weather
Scenario Requirements & Playability
Eastern Front Base Game
Introduction

With three German divisions pressing on its front, the 316th Rifle Division slowly gave ground. On the 19th all three of them launched a desperate attack, which the newly renamed 8th Guards Division one again repelled.

Conclusion

The Germans reached the end of their strength, though the Kazakhs weren't any better off. Party activists, kommissars and officers extracted one last effort from the newly-christened Guardsman, and they repelled these last attacks. Few would survive to collect their Guard bonuspay.


Display Order of Battle

Germany Order of Battle
Heer
Soviet Union Order of Battle
Army (RKKA)
  • Towed

Display Errata (3)

3 Errata Items
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 951

The reduced direct fire value in Kursk: Burning Tigers is 4-4.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 993

Kommissars never get morale or combat modifiers. Ignore misprints.

(Shad on 2010 Dec 15)

Display AARs (1)

Push to Moscow, Part III
Author TheDoctor
Method Solo
Victor Germany
Play Date 2014-03-04
Language English
Scenario EFDx084

Setup: The Soviets stick to the towns and the woods for their defensive positions. The Soviets unfortunately must split their forces into two. The Germans enter along the western edge of the board.

Play: The Germans send most of their force into a beeline towards the northern town, while sending a blocking force along the road to keep any Soviets reinforcements from the forests. The Germans engage the Soviets in the town quickly, outnumbering them two to one, and begin an urban assault. The attack favors the Germans, and after a few hours, the Soviets have been driven from the town.

Meanwhile, the Soviets attempt to reinforce the town from the south, but must punch through the Germans blocking force, which manages to try the Soviets down for just enough so that the Germans in the town can recover and come to the rescue. The Germans move south and crush the Soviets attacking on the road, and move south.

The Germans move into the southern woods and the Soviets put up another tough resistance, but the Germans ultimately force the Soviets deeper into the woods, and the Soviets break completely. The Germans have finally secured the route to Moscow.

Result: German Victory.

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