|
Total |
Side 1 |
4 |
Draw |
0 |
Side 2 |
2 |
|
Total |
Side 1 |
4 |
Draw |
0 |
Side 2 |
2 |
|
Total |
Side 1 |
0 |
Draw |
0 |
Side 2 |
0 |
Overall Rating, 6 votes |
|
Scenario Rank:
12 of 913 |
Parent Game |
Cassino '44 |
Historicity |
Historical |
Date |
1944-02-11 |
Start Time |
10:15 |
Turn Count |
14 |
Visibility |
Day |
Counters |
59 |
Net Morale |
0 |
Net Initiative |
3 |
Maps |
1: CassUR |
Layout Dimensions |
43 x 28 cm 17 x 11 in |
Play Bounty |
114 |
AAR Bounty |
227 |
Total Plays |
6 |
Total AARs |
0 |
Scenario Requirements & Playability |
Cassino '44 |
Base Game |
Introduction
|
The final American assault on the Cassino Massif was almost a carbon copy of the previous assaults. The outcome was predictable.
|
Conclusion
|
The U.S. forces fought hard but made little progress, and by the end of the battle they were shattered. One battalion of 168th Regiment had only seven officers and 78 men left, and the 133rd was equally affected. The U.S. divisions around Cassino were a spent force. But the Germans had fared little better, with whole companies reduced to a dozen or so men. The German command quickly fed more reserves into the Cassino sector, and both sides dug in and awaited the next move.
|
United States Order of Battle
2 Errata Items |
|
The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.
|
|
Reduce strength direct fire value be came 5-5 in Army at Dawn.
|