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The Defense of Celebic
Black Mountain #3
(Attacker) Montenegro vs Austro-Hungarian Empire (Defender)
Formations Involved
Display
Balance:



Overall balance chart for BkMn003
Total
Side 1 0
Draw 0
Side 2 1
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 913
Parent Game Black Mountain
Historicity Historical
Date 1914-08-15
Start Time 08:00
Turn Count 22
Visibility Day
Counters 41
Net Morale 1
Net Initiative 1
Maps 1: 99
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 167
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Hill Control
Inflict Enemy Casualties
Urban Assault
Scenario Requirements & Playability
Black Mountain Base Game
Introduction

The Montenegrin advance into Austrian territory embarrassed theater commander Oskar Potiorek, who ordered his XVI Corps to expel the invaders. The Montenegrin Plevlje Division had occupied the Bosnian town and appeared ready for a determined defense. When the Austro-Hungarians advanced, the Montenegrins promptly attacked to meet them in the open.

Conclusion

The Montenegrin attack took the Austrians by surprise, and kept them away from the town. They drove back the Austrians and took the heights opposite Celebic, and XVI Corps commander FML Wenzel Wurm – who would be credited with saving the Dual Monarchy from disaster by blunting the initial Italian offensive on the Isonzo River in May 1915 – ordered a withdrawal. Wurm had instructed GM Felix Adrian of 8th Mountain Brigade to await the arrival of 6th Mountain Brigade to make a flank attack and unhinge the defense; he berated Adrian and told him to try again the next day, this time according to plan.


Display Order of Battle

Austro-Hungarian Empire Order of Battle
Imperial and Royal Army
  • Towed
Montenegro Order of Battle
Army

Display AARs (1)

Failed Attack
Author thomaso827
Method Solo
Victor Austro-Hungarian Empire
Play Date 2023-02-25
Language English
Scenario BkMn003

Montenegro outnumbered Austria-Hungary 15 to 8 in infantry and moved West to attack the Austrians rather then staying back to defend the city of Celebic. But an reaching the Austrians, luck fails them. To win, They must kill at least half as many steps as they lose, and take all 40meter hills, and control all town heard on Board 99. Instead, they lost more than half their number by turn 11. By turn 19, They had lost 17 steps and 3 leaders. The survivors wandering around with little the could do to cause injury, the Montenegro forces limped back to Celebic, giving up 1 small town hex on the western half of the board and giving the Austro-Hungarian army the major victory. Great game.

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