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Army Group South Ukraine #6 - Consternation Road to Berlin #73 - She-Wolves of the SS
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Pioneers
August 1914, 1st Ed #23
(Defender) Russian Empire vs German Empire (Attacker)
Formations Involved
Display
Balance:



Overall balance chart for Au14023
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 1 vote
5
4
3
2
1
5
Scenario Rank: --- of 913
Parent Game August 1914, 1st Ed
Historicity Historical
Date 1914-08-28
Start Time 05:00
Turn Count 16
Visibility Day
Counters 52
Net Morale 1
Net Initiative 1
Maps 1: 46
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 160
AAR Bounty 171
Total Plays 1
Total AARs 1
Battle Types
Bridge Control
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Scenario Requirements & Playability
August 1914, 1st Ed Base Game
Introduction

With troops of both sides reeling from exhaustion and short of food and ammunition, the Germans pressed forward in hopes of finishing off the Russian Second Army. The 41st Division, unable to advance as ordered, put together battle groups as best it could and pushed them into the darkness. At the small town of Waplitz, a shallow stream held up the German advance.

Conclusion

The Germans got across the bridge, and then their advance faltered. Combat engineers tried to widen the bridgehead, but failed to break through. The Russians squeezed the Germans into the town of Waplitz, where 300 of them surrendered. The 41st Division began to break up, and fell back rapidly to its starting lines. Several of the division's batteries deployed in the open to cover the retreat, holding off Russian infantry with shrapnel fired over open sights before they were obliterated by Russian artillery fire.


Display Order of Battle

German Empire Order of Battle
Heer
  • Towed
Russian Empire Order of Battle
Imperial Army
  • Towed

Display AARs (1)

Imperial God of War
Author Blackcloud6
Method Solo
Victor Russian Empire
Play Date 2022-07-01
Language English
Scenario Au14023

The Imperial German 41st Infantry Division is tasked to move south and take the small town of Waplitz in East Prussia. They encounter a small force of the Imperial Russian Army 6th Infantry blocking a small stream in front of the town. The German commander decides to push aside the blocking force while sending a Cavalry-Infantry contingent around the west flank to assault the town and force the Russians to spread out. The main force will push across the stream and assault through the woods to the town.

Russian planned artillery fire hits north of the small town before the stream but causes no casualties but does impede the German maneuver. The German blast the blocking force and move forward under fire towards the woods. The flanking force engages two dug-in Russian companies in the farm filed west of Waplitz. The German suffered from Russian artillery fire and Russians manage to halt the German attack and then fall back. A quick German cavalry charge on the flank is repulsed.

The Main German attack stutters before the woods from Russian fire and then stalls when the regimental Commander is dazed from Russian field gun fire and falls into the stream. The cold water brings back his sese and the Germans push on into the woods. But the Russians cannily fall back and draw the Germans into a pre-planned bombard that clobbers the Germans and halts the attack. The German main attack fails.

On the west flank, the Germans recover when the Russian artillery shifts to the woods. They push toward the town but are unable to gain a foothold. Still somewhat dazed, the Oberst orders the Germans to regroup. A major Russian victory!

This is my first playing of an Infantry Attacks scenario since the Second Editon rules came out. I chose this one because it was relatively small and did allow use of the bombardment rules. The need to pre-plan the bombardments is interesting and in this case it worked well. It is certainly different to move from the high mobility of Panzer Grenadier and especially Panzer Grenadier Modern to the deliberate and at times ponderous pace of moving a massed WWI army. Good stuff! I think the new IA rules are good.

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