Panzer Grenadier Battles on June 1st:
Four-Five Commando #1 - South of San'aa Iron Wolves #9 - Iron Wolves
Chihuahua Incident #2 - Infantry Assault Lithuania's Iron Wolves #13 - Gates of Vilnius
Chihuahua Incident #3 - Cavalry Battle Lithuania's Iron Wolves #14 - Moscow Rifles
Chihuahua Incident #4 - Counterattack Lithuania's Iron Wolves #15 - Crossed Sabers
Divisione Corazzata #1 - First Tanks Lithuania's Iron Wolves #16 - Kaunas Airport
Divisione Corazzata #2 - Po Valley Lithuania's Iron Wolves #17 - Lithuania’s Last Stand
DAK '44 #10 - Out of Gas River Battleships #7 - Guns of Vilkovo
Armor of Saipan #1 - Massed Armor River Battleships #8 - Battle of the Delta
Grossdeutschland 1946 #2 - Dawn Strike River Battleships #9 - Upper Dnepr
Hammer & Sickle #35 - Avtomat Kalashnikov Secret Weapons #25 - Spring Offensive
Iron Curtain #15 - Avtomat Kalashnikov Secret Weapons #26 - Spring Offensive, Northern Flank
Iron Wolves #7 - Kaunas Stampede Secret Weapons #27 - Spring Offensive - Counterattack
Iron Wolves #8 - Bet Lietuvis Neprazus Secret Weapons #31 - Bitter Woods
Errors? Omissions? Report them!
Insanity Laughs
Hammer & Sickle #39
(Attacker) United States vs Soviet Union (Attacker)
Formations Involved
Soviet Union 58th Guards Rifle Division
United States 69th Infantry Division
Display
Balance:



Overall balance chart for HaSi039
Total
Side 1 2
Draw 0
Side 2 0
Overall Rating, 3 votes
5
4
3
2
1
3
Scenario Rank: --- of 917
Parent Game Hammer & Sickle
Historicity Alt-History
Date 1945-04-25
Start Time 12:00
Turn Count 15
Visibility Day
Counters 61
Net Morale 0
Net Initiative 0
Maps 1: 20
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 156
AAR Bounty 171
Total Plays 2
Total AARs 1
Battle Types
Meeting Engagement
River Crossing
Scenario Requirements & Playability
Battle of the Bulge Counters
Hammer & Sickle Base Game
Road to Berlin Maps + Counters
Introduction

Throughout the period of the Cold War, a tiny cluster of madmen maintained that the United States Army should not have greeted their Soviet brothers-in-arms when they met in central Germany, but rather immediately attacked them. Fortunately, Lt. Albert Kotzebue and Lt. Col. Alexander Gardiev were perfectly sane men who embraced tearfully on the banks of the Elbe River, symbolic of the millions who'd sacrificed to crush Nazi evil.

Conclusion

While the Cold War represents over 40 years of planetary insanity to most people today, perhaps future generations will look back at it with gentler eyes. Nuclear weapons have not been used in anger since 1945, giant armies did not devastate Europe, and if generations of Soviet and American youth did know war, it was not nearly as destructive as it could have been. The meeting at Torgau turned out to have a happy ending after all.


Display Order of Battle

Soviet Union Order of Battle
Guards
United States Order of Battle
Army

Display AARs (1)

A Silly Way to Start WWIII - Without Armor
Author treadasaurusrex (United States)
Method VASSAL
Victor United States
Participants PANISTA
Play Date 2024-05-29
Language English
Scenario HaSi039

This was a 4-session, infantry-heavy, meeting engagement, won by the foolishly-aggressive GIs over the Soviets led by the ferocious, PANISTA. An alternate history fight that would have unnecessarily started World War III, before the end of WWII! Oddly, there was no Soviet armor in this setup, and this one was too long. Our play-through featured a remarkable string of excellent die rolls for the advancing American side. We played without the FOW optional rule in what turned into a frontal assault seminar that lowly pushed back the Red Tide of Communism for what would have been a VERY temporary, hollow victory for Truman's boys in Europe.

A decent one to play in SHARED or SOLO mode. I give it a 3 since there were no tanks.

3 Comments
2024-05-29 13:48

Heartily concur with the T-REX's AAR, but I give this scenario a generous rating of 2. This one was about as boring as the upcoming Mexican Presidential election!

I would like add, that we played with these 2 house rules that made the game easier to play and more fun: 1) Road Movement for Mechanized & Foot Units-- All FOOT & MECHANIZED units may move on roads at the rate of 1/2 a Movement Point (MP) per road hex, just like MOTORIZED units, and 2) Firing Through or Over Friendly Personnel Units -- All AT guns, AFVs, Infantry guns (direct fire), Anti-Aircraft (AA) guns and HMGs may fire over or through friendly personnel units. In the case of HMGs, AA guns & Infantry Guns, there must be one unoccupied hex between any friendly unit that is being fired over and the targeted hex as in the current rule (10.1, page 24). We also used the consolidation and excess initiative optional rules.

2024-05-29 19:40

"No tanks." Sad.

2024-05-29 20:10

Hmm, that's . . . no tanks, VERY BAD.

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