Addis Ababa - Djibouti Railway VII Conquest of Ethiopia #39 |
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(Defender) Italy | vs | Ethiopia (Attacker) |
Formations Involved |
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Overall Rating, 5 votes |
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3
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Scenario Rank: 777 of 940 |
Parent Game | Conquest of Ethiopia |
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Historicity | Historical |
Date | 1936-12-03 |
Start Time | 09:00 |
Turn Count | 10 |
Visibility | Day |
Counters | 21 |
Net Morale | 0 |
Net Initiative | 2 |
Maps | 1: 88 |
Layout Dimensions | 43 x 28 cm 17 x 11 in |
Play Bounty | 133 |
AAR Bounty | 160 |
Total Plays | 4 |
Total AARs | 2 |
Battle Types |
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Inflict Enemy Casualties |
Urban Assault |
Conditions |
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Hidden Units |
Terrain Mods |
Scenario Requirements & Playability | |
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Conquest of Ethiopia | Base Game |
Introduction |
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One of the last major actions occurring near the railways began when, at the beginning of December, the Mariotti Brigade left the area to cover the lines of communication of the forces engaging Ras Destà’s army. A local rebel chief exploited this opportunity and attacked an irregular band left to garrison Uretà. |
Conclusion |
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The Italian officer commanding the Banda fell wounded early in the fight, forcing the irregulars to fight with little direction. They held out through most of the day, finally being overwhelmed as night fell. A relief column did not arrive to relieve this unlucky detachment until four days later. They found only burned and mutilated corpses alongside their dead Italian officer. The following day the Italian Air Force spotted the Ethiopians who had carried out the attack (at least the pilots made this claim in their report) and bombed and strafed them to complete annihilation. |
Excellent Introductory Scenario | ||||||||||||||
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Played with Matt W face-to-face in less than 45 minutes. A very small Bande force defends a village from a 150% larger Ethiopian Provincial Regular force. I drew a 6-0-0 leader and a 9-1-0 which means my troops would have no help as to morale. Matt drew the 11-2-2 leader and another with a morale bonus. But Bad luck decided to come in a even larger package. The Ethiopians rushed forward on turn 1 and I rolled "7" on my first 5 opportunity fire (I think a got a "9" on the sixth roll). With all Ethiopian units and leaders in good order, Matt assaults the village and takes it over in another 5 or 6 turns with all my units dead or demoralized fleeing the town. Ethiopian victory! I rated this scenario a "3" but it probably deserves a "4" from the perspective of a newcomer to the series. Very small, only two types of units, few options so you the focus is on the mechanics and the strategy. Its short playing time also makes it possible to play it several times in an evening, experimenting with different leaders to get a feel of their effects on morale and assault. Hard to say what is the balance with the leader draw being so one-sided. Highly recommended to newcomers to the series. Recommended to others who want to play a scenario but have less than 1 hour. |
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Conquest of Ethiopia, Scenario Thirty-Nine: Addis Ababa-Djibouti Railway VII | ||||||||||||
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Conquest of Ethiopia, Scenario Thirty-Nine: Addis Ababa-Djibouti Railway VII This one was a lot closer. The Italian BAN unit begin in all the Village hexes to benefit from the Villages giving the dug-in modifier. That was pretty much the difference in the game, as without the Ethiopians would have won but as it was, the Italians still controlled two the village hexes for the victory, even with the Ethiopians controlling the other four villages. Granted a few dice rolls different and it could have gone the other way. Once the Ethiopians surrounded the large village, it became about the dice rolls. It still felt like the Ethiopians won, even if they didn’t on paper. |
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