Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
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Cavalry to the Rescue
Polish Exiles #2
(Attacker) Germany vs France (Defender)
Poland (Defender)
Formations Involved
France 59e Division d'Infanterie Légère
Germany 4th Panzer Division
Poland 10th Armored Cavalry Brigade
Display
Balance:



Overall balance chart for PoEx002
Total
Side 1 1
Draw 0
Side 2 1
Overall Rating, 3 votes
5
4
3
2
1
3.33
Scenario Rank: --- of 1093
Parent Game Polish Exiles
Historicity Historical
Date 1940-06-13
Start Time 00:13
Turn Count 18
Visibility Day
Counters 124
Net Morale 0
Net Initiative 2
Maps 4: 27, 28, 31, 33
Layout Dimensions 86 x 56 cm
34 x 22 in
Play Bounty 196
AAR Bounty 163
Total Plays 2
Total AARs 2
Battle Types
Delaying Action
Exit the Battle Area
Inflict Enemy Casualties
Rear Guard
Road Control
Conditions
Randomly-drawn Aircraft
Reinforcements
Joint Forces Battle
Scenario Requirements & Playability
Deluge Counters
Fall of France 2 Maps + Counters
Polish Exiles Base Game
Introduction

North of Sézanne, France

The German Group von Kleist had broken through the French front on the Marne and rushed south in pursuit of the routed French units. The 4th Panzer Dvision spearheaded their drive toward Sézanne, Troyes and the Seine river. At around 1000, Battle Group Boineburg seized Montmirail, pushing aside elements of the 59th Light Infantry Division. The French, aided by a company from the 4th Tank Battalion, then tried desperately to halt the advance of the panzers and allow their dislocated units to withdraw, forming small defensive hedgehogs on the roads to Sézanne. At 1230, division commander Georges-Eugène-Joseph Lascroux moved his headquarters to the eastern exit of Les Essarts, but faced with an impressive tank push on Clos-le-Roi he moved on to Lachy.

Conclusion

The 59th Light Infantry Division had been formed on May 30 by renaming the 17th Infantry Division, itself formed on May 21 from the remnants of the 55th and 71st Infantry Divisions shattered in the fighting along the Meuse. It comprised two infantry regiments, the 83rd and 135th, the 47th GRDI and the 84th Artillery Regiment with two groups of 75/97 horse-drawn guns.

The 84th Artillery Regiment deployed at the edge of the forest and opened fire on the German columns, but the invaders continued to advance southward. A combination of 150mm artillery fire and air attacks destroyed most of the French guns; French infantry, pursued by tanks, fled in panic or were surrounded. The FCM36 tanks of the 4th Tank Battalion finally intervened, but ran into the 35th Panzer Regiment. The Germans opened fire at long range, quickly destroying two French tanks, but a series of four flank attacks by the 4th Battalion's company forced the Germans to retreat each time, enabling the French infantry and artillery to withdraw.

Around 1300, Maczek received new orders from VII Corps to act as rearguard for the 20th and 59th Infantry Divisions retreating to the southeast. Maczek chanced upon the headquarters of the 59th Light infantry Division, on the very spot where Foch's 1914 offensive had begun. At 1600 the Polish brigade intervened to enable the French to withdraw to the southeast. But when Maczek's tanks reached their line of departure, a squadron of Hs123 biplanes appeared and the brigade lost a dozen vehicles, 12 dead and some 15 wounded.

Once the planes had left, the Polish tanks deployed and went on the attack. Two companies made rapid progress and surprised a reconnaissance detachment supported by anti-tank gun. In the ensuing exchange of fire, the Poles put two armored cars out of action, but suffered damage to two R35's. In the end, the Polish brigade had no choice but to withdraw at around 1800. By evening, the 59th Light Infantry Division had all but ceased to exist.

Additional Notes

Use French 25mm AT, 25CA, DRG, and R40 units to represent Polish units. There is a DIY countersheet for a Polish version of the French substitute counters.

Counters from White Eagles may be used instead of those from The Deluge.


Display Relevant AFV Rules

AFV Rules Pertaining to this Scenario's Order of Battle
  • Vulnerable to results on the Assault Combat Chart (7.25, 7.63, ACC), and may be attacked by Anti-Tank fire (11.2, DFT). Anti-Tank fire only affects the individual unit fired upon (7.62, 11.0).
  • AFV's are activated by tank leaders (3.2, 3.3, 5.42, 6.8). They may also be activated as part of an initial activating stack, but if activated in this way would need a tank leader in order to carry out combat movement.
  • AFV's do not block Direct Fire (10.1).
  • Full-strength AFV's with "armor efficiency" may make two anti-tank (AT) fire attacks per turn (either in their action segment or during opportunity fire) if they have AT fire values of 0 or more (11.2).
  • Each unit with an AT fire value of 2 or more may fire at targets at a distance of between 100% and 150% of its printed AT range. It does so at half its AT fire value. (11.3)
  • Efficient and non-efficient AFV's may conduct two opportunity fires per turn if using direct fire (7.44, 7.64). Units with both Direct and AT Fire values may use either type of fire in the same turn as their opportunity fire, but not both (7.22, 13.0). Units which can take opportunity fire twice per turn do not have to target the same unit both times (13.0).
  • Demoralized AFV's are not required to flee from units that do not have AT fire values (14.3).
  • Place a Wreck marker when an AFV is eliminated in a bridge or town hex (16.3).
  • AFV's do not benefit from Entrenchments (16.42).
  • AFV's may Dig In (16.2).
  • Open-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables, but DO take step losses from X and #X results (7.25, 7.41, 7.61, BT, DFT). If a "2X" or "3X" result is rolled, at least one of the step losses must be taken by an open-top AFV if present.
  • Closed-top AFV's: Immune to M, M1 and M2 results on Direct and Bombardment Fire Tables. Do not take step losses from Direct or Bombardment Fire. If X or #X result on Fire Table, make M morale check instead (7.25, 7.41, 7.61, BT, DFT).
  • Closed-top AFV's: Provide the +1 modifier on the Assault Table when combined with infantry. (Modifier only applies to Germans in all scenarios; Soviet Guards in scenarios taking place after 1942; Polish, US and Commonwealth in scenarios taking place after 1943.) (ACC)
  • Tank: all are closed-top and provide the +1 Assault bonus, when applicable
  • APC – Armored Personnel Carrier: These are Combat Units, but stack like Transports. They can transport personnel units or towed units. They are not counted as combat units for the +1 stacking modifier on the Direct Fire and Bombardment Tables (4.4). They may be activated by regular leaders and tank leaders (1.2, 3.34, 4.3, 5.43). They do not provide the +1 Assault bonus (ACC).
  • Armored Cars: These are Combat Units. They are motorized instead of mechanized. All have their own armored car leaders, who can only activate armored cars (6.85). Do not provide the +1 Assault bonus (ACC).
  • Reconnaissance Vehicle: 8.23 Special Spotting Powers Both foot and vehicle mounted recce units (1.2) possess two special spotting abilities. The first ability is that they can spot enemy in limiting terrain at one hex further than the TEC specifies for other units and leaders. For example, an enemy unit in town can normally be spotted at three hexes or less, but a recce unit can spot them at four hexes.Their second ability is that they can place a Spotted marker on any one enemy unit they can spot per turn, just as if the enemy unit had "blown its cover" by firing. Such Spotted markers are removed as described earlier.

Display Order of Battle

France Order of Battle
Armée de Terre
  • Mechanized
  • Motorized
Germany Order of Battle
Heer
Poland Order of Battle
Wojska Lądowe
  • Mechanized
  • Motorized

Display Errata (4)

4 Errata Items
Overall balance chart for 623

In 1940: Fall of France, the units show Direct Fire. All units are Indirect Fire.

(rerathbun on 2015 Jun 06)
Overall balance chart for 20

The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France.

(plloyd1010 on 2015 Jul 31)
Overall balance chart for 63

The morale and combat modifiers of German Sergeant #1614 should be "0", not "8".

(Shad on 2010 Dec 15)
Overall balance chart for 47

All SPW 251s have an armor value of 0.

(Shad on 2010 Dec 15)

Display AARs (2)

Save the French, Stop the 4th Panzer!
Author treadasaurusrex (France, Poland)
Method VASSAL
Victor France, Poland
Participants Grognard Gunny (AAR)
Play Date 2025-05-08
Language English
Scenario PoEx002

This was a 5-session with the tenacious & cunning Grognard Gunny leading attacking elements of the German 4th Panzer Division on 13 June 1940. I led defending elements of the reinforced, French 59th Light Infantry Division and the 1st Polish Armored Brigade. Both sides had decent leader draws.

We played using the FOW, consolidation, hidden units (French only), strategic movement and excess initiative optional rules. Also used were this house rule: Standardized Movement for Mechanized Units — All mechanized units may move through clear hexes at a movement cost of only 1 movement point (MP) per hex, instead of 1 1/2. Add one to this cost if moving up, across, or down slopes hexes.

During our first session (game turns 1-4) the German advance guard, led by armored cars, started south in 3 distinct columns leading a movement to contact from the north edge of Map 31. They were taken under fire by French AT gun platoons who managed to inflict 6 step loses on a pair of advancing Pz-Is and a very bold Pz-IVE unit. This resulted in the loss of a level of initiative for the Wehrmacht. However, the gun crew of the French AT gun on the ridge were demoralized and fled. Third Reich reinforcement formed a second attacking wave that entered the map in another three, separate columns, with flanking detachments on the far western & eastern margins of Map 31.

The second session (game turns 5-6) consisted of the ongoing movement of the same 3 columns of German troops & armor in a southerly direction. In the west (right flank), the halftrack-borne, Landsers began encircling the westernmost 1-hex village. In the center, the Wehrmacht lost another pair of steps to accurate French AT fire, but also eliminated the last of the defending AT gun platoons, who abandoned their guns & fled. Just east of center (left flank), German armor closed to decisive range of the remaining French garrison in the 2-hex town on Map 31. Supporting reserves of German infantrymen moved slowly forward in both the center and left flank.

Our third session (game turns 7-9) featured the slow closing of the German claws around the northernmost French villages on Map 31, where another 4 steps of French units were eliminated in adjacent hex firefights and close assaults. Some long-range French AT fire managed to destroy a German SPW in Hex 31-0310. French initiative fell one level this session, and their reinforcements were delayed as the Germans slowly pushed south.

The fourth session (game turns 10-12) featured successful German close assaults in both small villages on Map 31, causing the loss of 2 French leaders and a pair of steps, which included the last of the French mortar platoons. Three more German steps were lost to accurate AT fire from dug-in, or town-defending French tanks, thereby bringing the step loss tally to: 12 for the Germans, and 10 for the French. The reinforcing Poles began entering the eastern margin of the battle map during the 12th game turn, moving diagonally to the northwest on Map 27.

Our fifth & final session (game turns 13-17) was rather grim for the attacking Wehrmacht force with an additional 4 step losses - all were Pz-I light tanks - that were caught by charging Polish tanks in the northern sector of Map 27. Between the stolid French defenders and the newly introduced Poles, the Germans had to pull back and were stymied be several prematurely ended game turns. My honorable opponent chose to concede at the start of the game turn 17, when it was apparent that the French & Poles had won a major victory. The final step loss tally was: 18 for the Germans, and 11 for the Allies. There were 9 FOW-shortened turns of the 17 played.

This was another gamey, but relatively fun-to-play & interesting scenario. Against a challenging opponent, it is a decent SHARED play option that I think merits a 4, with the caveat that the more experienced player should lead the Teutonic invaders as their victory conditions are not easy to achieve. As published, it is probably more suitable for SOLO play.

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Got stuck in the woods again!
Author Grognard Gunny (Germany)
Method VASSAL
Victor France, Poland
Participants treadasaurusrex (AAR)
Play Date 2025-05-08
Language English
Scenario PoEx002

The offensive started out all right, but got stuck in the Southern portions of the forest by a couple of VERY stubborn AT guns. This set the attack back a few turns at which time the German Commander pretty much decided that it was a lost cause, considering the shortness of the scenario but (knowing the Fuhrer's resistance toward retreat), decided to keep on trying to no avail. After putting on a good show for the "honor" (you know) the Germans surrendered just short of the finish. (Note - This scenario is pretty well matched and is good for shared play.)

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