Panzer Grenadier Battles on May 19th:
Conquest of Ethiopia #30 - Ras Destà Strikes Again Fall of France 2 #28 - Sidi Brahim Again
Fall of France 1 #30 - Sidi Brahim Again Fall of France 2 #29 - Route Charlemagne
Fall of France 1 #31 - Holding the Flank Swallows of Death #22 - Fleeting Success
Fall of France 2 #27 - Allez! De Gaulle! Swallows of Death #23 - Stuck on the Sambre
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Anti-infantry Wire

Panzer Grenadier Headquarters Library Gameplay Condition: Anti-infantry Wire for Panzer Grenadier game series
Details

From Afrika Korps:

Wire markers denote the presence of barbed wire. Until the marker is removed, units entering the hex must expend an additional movement point. To remove the Wire marker, a foot unit must spend an entire turn in the hex doing nothing but removing the wire, or a tank unit can spend 3 movement points to smash the wire (also removing the marker).

Overall Rating, 410 votes
5
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1
3.44
Condition Rank: 8 of 16

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Display Games (1)

Percentage of Each Game's Scenarios Featuring this Gameplay Condition
To Hell With Spain!
30%
To Hell With Spain!
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