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Kottenich Spearhead Division #8 |
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| (Defender) Germany | vs | United States (Attacker) |
| Formations Involved | ||
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| Germany | ![]() |
3rd Panzergrenadier Division |
| Germany | ![]() |
47th Volksgrenadier Division |
| United States | ![]() |
3rd "Spearhead" Armored Division |
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| Overall Rating, 8 votes |
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4
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| Scenario Rank: 141 of 1093 |
| Parent Game | Spearhead Division |
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| Historicity | Historical |
| Date | 1944-11-16 |
| Start Time | 13:00 |
| Turn Count | 15 |
| Visibility | Day |
| Counters | 29 |
| Net Morale | 1 |
| Net Initiative | 2 |
| Maps | 1: 22 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 132 |
| AAR Bounty | 168 |
| Total Plays | 8 |
| Total AARs | 1 |
| Battle Types |
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| Inflict Enemy Casualties |
| Urban Assault |
| Conditions |
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| Anti-infantry Wire |
| Minefields |
| Off-board Artillery |
| Reinforcements |
| Severe Weather |
| Smoke |
| Scenario Requirements & Playability | |
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| Elsenborn Ridge | Maps + Counters |
| Spearhead Division | Base Game |
| Introduction |
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Third Armored Division’s Combat Command B sent forward two task forces, each roughly equivalent in force. Task Force Lovelady was to move on Kottenich. In keeping with the “heavy” nature of the division, Lt. Col. William Lovelady’s command brought a large number of armored vehicles to the encounter. Success would depend on careful use of those weapons. |
| Conclusion |
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While Task Force Mills met spirited resistance, Task Force Lovelady found the going much easier and despite their late start secured Werth and Kottenich before dark. Their biggest problem during the day was some German armor on Hill 232 that accounted for five Shermans before return fire knocked out a tank and the firing from that quarter stopped. The 47th Volksgrenadier Division had just been rebuilt in late September after being destroyed at Mons. Transfers of men from the Luftwaffe and Navy made up about half of the division while raw recruits made up about a third. The other men and the majority of the officers were veterans of the Eastern Front. They learned quickly; according to the First Infantry Division the 47th Volksgrenadier represented “the most suicidally stubborn unit this division has encountered in its campaigns on the continent.” |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 3 Errata Items | |
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| Scen 8 |
This scenario's victory conditions do not specify the maximum number of steps that the attacking American side may lose to claim a Major Victory. I suggest that the US Major Victory conditions be restated as follows: "American Major victory: Control ALL town hexes at the end of play AND lose no more steps than the German side (tanks count double)." (treadasaurusrex
on 2026 Jul 25)
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The reduced direct fire value of the Heer HMG became 5-5 starting with Fall of France. (plloyd1010
on 2015 Jul 31)
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The movement allowance on the counters in Airborne is misprinted. It should be "3." (rerathbun
on 2012 Jan 30)
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| TF Lovelady Steamroller | ||||||||||||
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This is short, sharp action that was surprisingly exciting. There were lots of very good die rolls and also lots of very bad ones. The Germans drew weak leaders and set up to defend all 4 town hexes. This off course means they were very spread out. The ATG & mortars set up in the woods to cover the eastern approach. They also drew a lethal 3 pt minefield, but nobody entered it. The Jg IV/70 arrived on turn 5 but missed its only shot. The 50mm ATG was able to fire about 10 times but scored no kills on the M4s (I use the 4AF for the M4s). They did brew up a loaded M3 late in the game along with a platoon & a leader! (careless move by the Amis). The Americans approached along the western edge, swept around to the town in 0809 and captured it in assault. Great combined arms action with the M4s reducing the defenders before the assault, then following in next turn. US artillery fired every turn but was ineffective. Both sides' trusty Brandt mortars did great work, getting MCs even against town hexes! 2 leaders deserted in this game, one from each side. the 'big' town fell early as well, surrounded by M4s the defenders crumbled, and were finished off by the engineers. Germans surrendered on Turn 12 with just an HMG, ATG, and 81mm with no leaders. Americans held all 4 town hexes. This was a fun game & I'd play it again. |
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| 0 Comments |
SpDv007


