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Tokyo of the South Seas Saipan 2 #36 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
5th Naval Base Force |
| United States | ![]() |
2nd Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-07-02 |
| Start Time | 12:00 |
| Turn Count | 28 |
| Visibility | Day |
| Counters | 65 |
| Net Morale | 0 |
| Net Initiative | 2 |
| Maps | 2: 80, 81 |
| Layout Dimensions | 86 x 28 cm 34 x 11 in |
| Play Bounty | 177 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip035 |
| Battle Types |
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| Inflict Enemy Casualties |
| Urban Assault |
| Cave Control |
| Conditions |
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| Off-board Artillery |
| Smoke |
| Terrain Mods |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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The Americans had initially spared Garapan from heavy bombardment, hoping to use the town as a base for later operations. American planes even dropped flowers to the civilian population to assure them of American good will. But when Japanese naval troops showed their determination to hold the town, planes, ships, and artillery all blasted what had been known as the “Tokyo of the South Seas,” flattening most buildings and damaging all of the rest except for Garapan’s two red-painted whorehouses. Then the Marines advanced, supported by tanks. |
| Conclusion |
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The Japanese fought in the ruins of Garapan for most of the day, losing three-quarters of their strength in the process: when the Marines encountered a Japanese-held building (or the ruin of one), they obliterated it with tank and artillery fire, flamethrowers, and explosive charges. That evening the naval troops withdrew, leaving behind a platoon of South Seas Military Police led by Lt. Magoshige Koike, who had been guarding the joint Army-Navy headquarters building in Garapan. Koike apparently refused orders to retreat and urged his men to “die while killing at least one American soldier.” All but one died without killing anyone, with the final man retreating to join another MP unit. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #36: Tokyo of the South Seas | ||||||||||||
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Saipan 2nd Edition, scenario #36: Tokyo of the South Seas This was a real slugfest in the beginning. The Marines have an assortment of armor assets but the Japanese do have 120/10 & 47mm units. The Americans tried an ocean end-round move with their LVT A-1 & LVT A-4 units but after losing 4 steps to the Japanese big guns, they had to laid some defensive smoke and headed back for land. The assaults were rough but as I mentioned the Americans have an assortment of armor and some PIO/ENG & FLM units to help with these deadly assaults. Surprisingly the Satan flame tank is lost in assaults but overall, the Marines achieve two out of three victory objectives for a minor victory, winning the battle of town hexes and cave control, hex 0908 but could not achieve a two to one advantage in casualties losing 18 steps and one leader to the Japanese loses of 25 steps and 6 leaders. |
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| 0 Comments |
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