Panzer Grenadier Battles on October 24th:
Afrika 1944 #22 - PAKfront Leyte '44 #12 - Flying Wedge
Fronte Russo #9 - Potemkin Village Leyte '44 #13 - Failure at Buri Airfield
Red & White #28 - Bastion
Errors? Omissions? Report them!
East of Garapan
Saipan 2 #35
(Defender) Japan vs United States (Attacker)
Formations Involved
Japan 136th Infantry Regiment
United States 6th Marine Regiment
Display
Balance:



Overall balance chart for Sap2035
Total
Side 1 1
Draw 0
Side 2 0
Overall Rating, 0 votes
5
4
3
2
1
0
Scenario Rank: --- of 1093
Parent Game Saipan 2
Historicity Historical
Date 1944-07-02
Start Time 10:00
Turn Count 18
Visibility Day
Counters 19
Net Morale 0
Net Initiative 2
Maps 1: 80
Layout Dimensions 43 x 28 cm
17 x 11 in
Play Bounty 157
AAR Bounty 168
Total Plays 1
Total AARs 1
Duplicates Saip034
Battle Types
Inflict Enemy Casualties
Urban Assault
Conditions
Off-board Artillery
Smoke
Scenario Requirements & Playability
Saipan 1944 Base Game
Introduction

As the 6th Marines pushed forward through rugged ground slightly to the east of Garapan, the regiment’s 3rd Battalion encountered strong resistance from Japanese troops dug in along a ravine. They told their regimental commander, Colonel James P. Riseley, that the Japanese had three field pieces with them. Riseley ordered his men to bypass the obstacle, leaving the 3rd Battalion’s Company B to deal with the Japanese holdouts.

Conclusion

The Japanese had lost all their artillery by this point in the battle; the weapons reported by the Marines were likely battalion support guns. These gave the Japanese little advantage in the dense terrain, where the Marines reduced the Japanese strongpoints one by one, often after short-range exchanges of thrown hand grenades.


Display Order of Battle

Japan Order of Battle
Imperial Japanese Army
  • Towed
United States Order of Battle
Marine Corps

Display Errata (1)

1 Errata Item
Overall balance chart for 1466

The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing.

(JayTownsend on 2015 Dec 26)

Display AARs (1)

Saipan 2nd Edition, scenario #35: East of Garapan
Author JayTownsend
Method Solo
Victor Japan
Play Date 2026-09-12
Language English
Scenario Sap2035

Saipan 2nd Edition, scenario #35: East of Garapan

In this one, both sides have a smaller force but the Japanese are defending in town hexes. I initially thought the Marines could win this one but after some very bad continuous assault dice rolls, casualties mounted and desperation set in for the Marines to achieve any of their victory objects in 18 turns with this small force. What follow were some more unwise assaults and this one Japanese hex was just too stubborn to be cleared. The Marines lost 6 steps to the Japanese 3 steps and the Japanese 70mm gun section was untouched and never had to fire a shot and most of the town hexes were still in Japanese control, for a major Japanese victory in this scenario.

The Americans started out poorly and just didn’t have the forces to overcome their earlier setbacks and continued to engage when they should have pulled back for another day.

0 Comments
You must be a registered member and logged-in to post a comment.
Errors? Omissions? Report them!
Page generated in 3.308 seconds.