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Hell’s Pocket, Revisited Saipan 2 #31 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
118th Infantry Regiment |
| Japan | ![]() |
136th Infantry Regiment |
| United States | ![]() |
106th Infantry Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-28 |
| Start Time | 13:15 |
| Turn Count | 20 |
| Visibility | Day |
| Counters | 36 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 1: 82 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 162 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip030 |
| Battle Types |
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| Hill Control |
| Inflict Enemy Casualties |
| Road Control |
| Conditions |
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| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Lt. Gen. Yoshitsugu Saito, commanding the Japanese 43rd Infantry Division, had decided to retreat to a new defensive line just to the north. But the ever-innovative Col. Ogawa saw that while the Americans had overrun Hell’s Pocket after his own men pulled out, they had not occupied it, moving on themselves. Ogawa sent some of his troops back behind the new American line, where they could again dominate Death Valley. The Americans could have to try again to capture the rocky, cave-riddled position. |
| Conclusion |
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Ogawa continued to use his limited assets to maximum effect, his mortars in particular doing more than a full allotment of artillery might have accomplished. The Americans brought up self-propelled guns to work over the Japanese positions, and when the smoke cleared and they advanced, other Japanese positions opened fire. An unexpected attack by two Japanese tanks killed the commander of the 106th Infantry’s 3rd Battalion and two of his company commanders, also bringing the American advance to a halt again. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Saipan 2nd Edition, scenario #31: Hell’s Pocket, revisited | ||||||||||||
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Saipan 2nd Edition, scenario #31: Hell’s Pocket, revisited This scenario took all 20 turns to clear the north-south road and town & villages of Japanese. I few bad dice rolls and the Japanese could have won a minor victory but it was not to be, the Americans achieve all three victory objectives by the skin of their teeth. Unlike in real live where the Americans lost several commanders to Japanese tanks, my on the map commanders where better aware of them. The Japanese toward the end of the scenario had no commanders left, as they lost all their leader counters and were leaderless making counterattacks impossible, but they had little force left anyway. The Americans took great care in not losing their FLM unit, as it was needed to secure a victory in this scenario. |
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