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The Emperor’s Sword Saipan 2 #29 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
136th Infantry Regiment |
| Japan | ![]() |
9th Tank Regiment |
| United States | ![]() |
106th Infantry Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-23 |
| Start Time | 20:30 |
| Turn Count | 20 |
| Visibility | Night |
| Counters | 25 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 1: 82 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 159 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip025 |
| Battle Types |
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| Inflict Enemy Casualties |
| Conditions |
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| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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The high ground assigned to the Marines on either flank of the Army division did not lend itself to a Japanese counter-attack. The Japanese 136th Infantry Regiment had fought well since the American landings, but losses had piled up in the solid week of heavy combat. Not enough to stop Col. Yukimatsu Ogawa’s carefully planned counter-attack, spearheaded by six surviving tanks of the 9th Regiment. |
| Conclusion |
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The Americans failed to spot the tanks until they were right on top of their positions, and the first one burst through unscathed with the following five tanks were subjected to a furious barrage of artillery and bazooka fire that quickly destroyed them all. But the lead tank blithely cruised up and down the American front line, shooting up foxholes, command posts and a captured Japanese ammunition dump. The resulting explosions panicked much of the 3rd Battalion, which fell back in disarray. The tank clattered on into the lines held by the 23rd Marines, who promptly dispatched it with a bazooka round. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| Saipan 2nd Edition, scenario #29: The Emperor’s Sword | ||||||||||||
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Saipan 2nd Edition, scenario #29: The Emperor’s Sword The whole idea of this scenario in about who can eliminate the most enemy steps and both sides are kind of even in force except the Japanese have armor and off map artillery and it is fought at night, so maybe it isn’t so even. There are three obvious avenue for the Japanese to enter, one on their left flank but there are a lot of fields, through the mountain trail but that would take a long time or straight down the main north-south road. Since the idea is to eliminate enemy units, the Japanese choose the direct route, down the main road. The Americans setup dug-in blocking that route but with a couple units blocking the trail access as well just to be safe. The Japanese close in and assault as much as possible, true dug-in units get a fire first but the Americans rolled awful on the dice, and the Japanese get a dice modifier for both being Japanese, and having armor & infantry in the assault, as well as a leader. The Americans continued to roll badly on the dice and before you knew it, this thing was over. The Japanese had achieved a seven or more-step loss advantage, and the Americans only lost more steps turning to turn that around. A major Japanese victory in this one. This had a lot to do with a bad start for the Americans. The Japanese even rolled a 2 on the dice with their artillery strike. |
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