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Combined Arms Saipan 2 #22 |
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| (Defender) Japan | vs | United States (Attacker) |
| Formations Involved | ||
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| Japan | ![]() |
136th Infantry Regiment |
| Japan | ![]() |
47th Independent Mixed Brigade |
| United States | ![]() |
24th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-20 |
| Start Time | 10:30 |
| Turn Count | 22 |
| Visibility | Day |
| Counters | 65 |
| Net Morale | 0 |
| Net Initiative | 1 |
| Maps | 1: 82 |
| Layout Dimensions | 43 x 28 cm 17 x 11 in |
| Play Bounty | 170 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip021 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Rural Assault |
| Cave Control |
| Entrenchment Control |
| Conditions |
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| Caves |
| Entrenchments |
| Off-board Artillery |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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Lt. Col. Richard Rothwell of the 2/24th Marines faced a hastily-arranged Japanese defensive line manned by the troops who’d been pulled off of the nearby Hill 500. Fourth Marine Division assigned him plenty of armored support: medium tanks, “Satan” flamethrowing tanks, and armored amphibian tractors acting as light tanks. Rothwell had trained his battalion since its formation in 1943, as executive officer and commander. Now he would test its ability to cooperate with armor under battlefield conditions. |
| Conclusion |
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Rothwell executed, he wrote afterwards, “the best-coordinated tank and infantry attack of the campaign.” There were not many such attacks in the campaign, but this one did overrun the Japanese lines before they could finish digging in. Rothwell, a long-service “China Marine,” would live to be 99 years old, dying in 2012. |
| Additional Notes |
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The USMC HMG's called for in the scenario book should actually WPN's. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #22: Combined Arms | ||||||||||||
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Saipan 2nd Edition, scenario #22: Combined Arms In this scenario the Americans have a nice amount of armor support with four types as well, including the dreaded Satan-Stuart Flame throwing tanks. The Japanese do have some guns and anti-tank guns, so the Americans can’t just drive over them. The Japanese decide to block the main road-trail north on their right flank, put some defensive works in the mountain and a small force blocking on their left flank. The Americans send most of their forces up the north-south trail that skirt the western edge of the map and run into trouble on the way and lost some armor steps and I begin to worry about the Marines 3 objectives but after some heavy fight along the trail and town hexes including one Entrenchment the casualties begin to right themselves. It is very nice to have two infantry flame units and two tank flame units in the same forces, to help with dug-in, entrenchments & cave embedded enemy units. The Japanese do have some off-map artillery, so things are not all roses. At a certain point in the battle, the Americans could now exit 25 steps off the northern edge of the map and had a 2 to 1 advantage in casualty losses and could settle for a minor victory but Lt. Colonel Richard Rothwell decided the Marines needed that third victory objective as well, controlling at least three of the four Entrenchments & Caves, even at the rick of more casualties. After some more heavy fighting in the hills, the Americans now had control of 3 out of 4 defensive works and decided that was enough, as they still retained a 2 to 1 advantage in casualties and all three victory objectives for a major victory. The Marines had the firepower for this scenario, in a Combined Arms assault. |
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