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Seven Lives for One's Country Saipan 2 #18 |
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| (Attacker) Japan | vs | United States (Defender) |
| Formations Involved | ||
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| Japan | ![]() |
1st Yokosuka Special Naval Landing Force |
| Japan | ![]() |
317th Independent Infantry Battalion |
| United States | ![]() |
14th Marine Artillery Regiment |
| United States | ![]() |
25th Marine Regiment |
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| Overall Rating, 0 votes |
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0
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| Scenario Rank: --- of 1093 |
| Parent Game | Saipan 2 |
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| Historicity | Historical |
| Date | 1944-06-27 |
| Start Time | 02:30 |
| Turn Count | 20 |
| Visibility | Night |
| Counters | 62 |
| Net Morale | 0 |
| Net Initiative | 0 |
| Maps | 2: 81, 83 |
| Layout Dimensions | 56 x 43 cm 22 x 17 in |
| Play Bounty | 174 |
| AAR Bounty | 168 |
| Total Plays | 1 |
| Total AARs | 1 |
| Duplicates | Saip029 |
| Battle Types |
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| Exit the Battle Area |
| Inflict Enemy Casualties |
| Conditions |
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| Illumination |
| Scenario Requirements & Playability | |
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| Saipan 2 | Base Game |
| Introduction |
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For nine days, Captain Mitaro Sasaki of the 317th Independent Infantry Battalion had led a skillful and inspired defense of Nafutan Point on the south-eastern tip of Saipan. Sasaki’s men, starving and running out of ammunition, could not hold out any longer. “I would rather be reborn as the same human for seven lifetimes and destroy the enemies of the Empire,” Sasaki quoted the legendary samurai Masasuse Kusunoki, “than to go to paradise or some such.” Spearheaded by 120 men wielding captured M1 Garand semi-automatic rifles, Sasaki led the survivors of his own battalion and other Army and Navy units in a final, last-ditch assault on the Americans pinning his force to Nafutan Point. Sasaki hoped to re-join Japanese forces to the north, unaware that they had withdrawn days before. |
| Conclusion |
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Sasaki’s attack broke through the U.S. Army troops holding the line opposite his battalion, and 20 men rampaged across Aslito Airfield. One tossed a Molotov cocktail into the cockpit of a P47, while three other planes were damaged beyond repair by stabbing them energeticly with bayonets. A brutal hand-to-hand fight raged across the airfield between the desperate Japanese and the American pilots and mechanics; one American engineer officer deployed a jeep as a weapon to run over Japanese soldiers. “You must not return alive,” Sasaki told his men, according to survivor Toshiharu Arimura. “Charge forward while shouting as loudly as possible.” He handed out grenades to the wounded, instructing them to “die.” All of them did so, shouting “Long Live the Emperor,” except one who, according to surviving SNLF soldier Yoshio Ideguchi, simply called out, “Mother.” The Japanese next assaulted the bivouacs of the 14th Marines, an artillery outfit, where they killed 33 Americans but almost all of the attackers perished. The handful of survivors hid themselves around the airfield and sniped at American planes for days afterwards. |
| AFV Rules Pertaining to this Scenario's Order of Battle |
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| 1 Errata Item | |
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The 8-3 Marine Infantry counter appears in most of the Saipan 1944 and Marianas 1944 scenarios, replacing the 10-3 DF valued Marine counters for those scenarios and is currently published in the most recent Saipan printing. (JayTownsend
on 2015 Dec 26)
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| Saipan 2nd Edition, scenario #18: Seven Lives for One’s Country | ||||||||||||
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Saipan 2nd Edition, scenario #18: Seven Lives for One’s Country The Japanese have three objectives in this scenario; to eliminate 10 American steps, to eliminate at least two artillery units and to exit 8 steps off the western edge of the map. The first two kind of overlap a bit. Victory level depends on what the Japanese achieve or not. This scenario is at night, so the Marines will have to use Star Shells, or the Japanese will be upon them, and the Japanese are in a frenzy, with a morale of 8/8 that never goes down. The Japanese side decides to start this scenario with the idea of going for a total victory, while the Marine setup dug-in to prevent this. The Japanese use assault combat as much as possible, at sometimes suicidal odds in hopes of getting eliminated American steps. The Americans get the fire-first for dug-in units in most case, but the Japanese still have that Assault Modifier and the 8/8 Morale. The Japanese casualties start to mount, one group does manage to flank the American lines and eliminate two Marine artillery steps but have only managed to eliminate four other American steps and with the strength weakened, I don’t see another four steps coming, so they decide on switching to a minor victory objective on exiting eight steps off the western edge of the map. They had to pull out of many assault hexes, sometimes leveling a half step behind. The Japanese barely managed to exit 8 steps and had eliminated 2 American artillery steps for a minor Japanese victory. Overall, the Japanese had lost at least 16 step and 2 leaders to the American losses of 6 steps when I pulled the plug on this scenario, and nothing was going the change. Kind of a fun scenario in the dark, to assault away on. It could have gone either way and sometimes the Americans were slow to react. |
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